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I've looked and I can't find it. Does anyone know?

Did you look in the Entity class? Look again, specifically #moveEntity. Click on that method and open up the call hierarchy (Ctrl+Alt+H in Eclipse) and you will find your answer.

 

And yes, there are that many places that define 'gravity' logic, making it a right pain to mess with if you want to do so at that level, unless you rewrite* the Entity#moveEntity code to check for negative motionY (i.e. 'falling') and have it switch to a positive value.

 

EDIT: * and by 'rewrite' I mean make a core mod to modify the class, in case that wasn't obvious...

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