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[1.7.10] Generate blocks on grass


goodmanalex

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hello!

 

How I can edit the code to generate blocks on top grass on the surface?

 

	private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) {
    if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight)
        throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator");

    int heightDiff = maxHeight - minHeight + 1;
    for (int i = 0; i < chancesToSpawn; i ++) {
        int x = chunk_X * 16 + rand.nextInt(16);
        int y = minHeight + rand.nextInt(heightDiff);
        int z = chunk_Z * 16 + rand.nextInt(16);
        generator.generate(world, rand, x, y, z);
        System.out.printf("Cosa generada veinti");
    }
}

 

pss edit my code, many thanks!

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i use the last code for the ores generator, but i need make a replicate  the same code for generate blocks on the surface and on top the grass block

 

this is the .java

 

package com.colorescraftmod.principal.items;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;

import cpw.mods.fml.common.IWorldGenerator;

public class ModWorldGen implements IWorldGenerator {

  private WorldGenerator multiore;		//Generates Multi Ore (used in Overworld)


public ModWorldGen() {
    this.multiore = new WorldGenSingleMinable(ModItems.multiore);
   // this.gen_cobblestone = new WorldGenMinable(Blocks.cobblestone, 16, Blocks.end_stone);
}

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	switch (world.provider.dimensionId) {
	case 0: //Overworld
		//this.runGenerator(this.gen_multi_ore, world, random, chunkX, chunkX, 20, 0, 64); 

		this.runGenerator(this.multiore, world, random, chunkX, chunkZ, 1120, 0, 254);

		break;
	case -1: //Nether

		break;
	case 1: //End

		break;
	}
}


private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) {
    if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight)
        throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator");

    int heightDiff = maxHeight - minHeight + 1;
    for (int i = 0; i < chancesToSpawn; i ++) {
        int x = chunk_X * 16 + rand.nextInt(16);
        int y = minHeight + rand.nextInt(heightDiff);
        int z = chunk_Z * 16 + rand.nextInt(16);
        generator.generate(world, rand, x, y, z);
        System.out.printf("Cosa generada veinti");
    }
}
}

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Are you creating a surface ore? If you are than perhaps you could create a method for your y coordinate that creates a blockPos list of all the blocks in the x z area that is randomized by your code, then iterate through it till the block type is grass, then add 1, and you should have it.

Just a suggestion. Also, please know what you are saying before you post, it really helps everyone else.

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