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Posted

Theoretically 1: LivingHurtEvent - get source, check if explosion, cancell.

 

Theoretically 2: ExplosionEvent.Detonate - remove affected entities from List of affected ones.

1.7.10 is no longer supported by forge, you are on your own.

Posted

no need to use events in ur own mob ;) events are made to change vanilla behaviour.

 

u can override attackEntityFrom.

 

if the damage source is not explosive u can call the super method and let its do it thing, if its explosive just return true and ur done. 2 lines of code

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