Jump to content

[1.7.10]Set NBT Tag for blocks


TominoCZ

Recommended Posts

A block in the world doesn't store any information beyond 4 bits of metadata unless it has a

TileEntity

. What are you trying to achieve?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

It's pretty complicated... I made a block that opens a gui. You can click "host game" there.. and now I want to save the name of the player to the block.. and if a player with the same name clicks that blocks, another type of gui opens... I want it cuz I want to reset the host player name after the block breaks(of course when you place a new one, it will reset the value...)

 

And I don't have any TileEntity... I don't even know how to make one....

Link to comment
Share on other sites

This definitely sounds like a use case for a

TileEntity

. You should look for tutorials or look at examples in vanilla code.

 

Players can change their name now, so you should store their

UUID

instead (

Entity#getUniqueID

). You can use

UsernameCache#getLastKnownUsername

to get the last known username of a player's

UUID

for display purposes.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Block, alike Items are singularities that only define with what you are dealing with.

 

Things that actually store data are:

* ItemStack for Items (in their NBT)

* 4bits for Blocks. (4bits are called meta in 1.7.10)

 

If you need more data - you use TileEntity. TileEntity is thing placed "on top" of block position in world (coordincates).

TileEntity can store data (to HDD) alike ItemStack - in NBT, with one difference - it can also have its own fields in its object (ItemStack has only NBT field).

 

To make TileEntity: (example):

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe20_tileentity_data

 

For other examples I STRONGLY suggest reading vanilla code - easiest one is Furnace.

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi I have an issue with a server it solved deleting the ice and fire but my friends and me really want to use it does any of these mods are causing the issue due to incompatibility  Security craft Aquaculture Architectury Artifacts Astikorcarts Baubles BetterCaves yungs BetterStrongholds yungs BetterMineshafts yungs Bountiful Byg  Callablehorses Carry on Chococraft Citadel Clumps Collective Comforts Corailrecycler Craftable horse armor Comes alive Curios forge Decocraft Dungeonsarise  Open blocks elevator Expandability Farlanders Goblin traders Hwyla  Ice and fire Infernal expansion Jei Jump over fences Mantle  Macaws bridges Macaws doors Macaws fences Macaws furniture  Macaws fencesbyg Morpheus Mouse tweaks Mowzies mobs Obfuscate Paraglider Patchouli  Pick up notifier Random village names Spartan shields Small ships Sophisticated backpacks Spartan weaponry Storage drawers straw golem Structure gel Twilight forest  Tinkers construct Two players one horse  Valhesia core  Valhesia structures  Way stones  Vehicle mod  Wall jump Wings Wolves with armor Xptome  Xaeros minimap  Yungsapi  
    • { "type": "magic_overhaul:rune_inscribing", "base": { "item": "//base item" }, "template": { "item": "//template item" }, "output": { "count": 1, "item": "//output item" } } ^ Ok, where is your recipe JSON placed in your file structure? What's it called? And paste the actual JSON you're testing with, because it needs to be valid.
    • I'm trying to run Forge 1.12.2 on Minecraft  so I can use certain mods, but this error popped up. I've seen multiple errors but I just can't figure this one out. Unable to locate the Java runtime. Error details: 0x00000000 - system: The operation completed successfully. Filename on disk:  Path: . Exists: Directory
    • https://mclo.gs/b422RFc
    • Плагин и Приват
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.