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Posted

Call

WorldProvider#setSkyRenderer

with an implementation of

IRenderHandler

that renders the sky (including celestial bodies) for your dimension. Look at

RenderGlobal#renderSky

to see how vanilla renders each dimension's sky.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

You can set the renderer on WorldEvent.Load using WorldProvider#setSkyRenderer() on the event: WorldEvent.Load

Also you can just return your own renderer on WorldProvider#getSkyRenderer()

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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