Jump to content

[SOLVED] [1.8] Custom Painting sometime is placing wrong


Recommended Posts

Posted

As by title, i have a cutom painting but sometimes when i place it on a wall it has an incorrect position. This only occurs with big paintings, for 1x1 or 2x2 painitngs everything works fine.

Here is my entity painting class

package blaze.entities;

import java.util.ArrayList;

import com.google.common.collect.Lists;

import blaze.core.BLItems;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityPaintingEB extends EntityHanging implements IEntityAdditionalSpawnData 
{
    public EntityPaintingEB.EnumArt art;

    public EntityPaintingEB(World worldIn)
    {
        super(worldIn);
    }

    public EntityPaintingEB(World worldIn, BlockPos pos, EnumFacing side)
    {
        super(worldIn, pos);
        ArrayList arraylist = Lists.newArrayList();
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];
            this.art = enumart;
            this.func_174859_a(side);

            if (this.onValidSurface())
            {
                arraylist.add(enumart);
            }
        }

        if (!arraylist.isEmpty())
        {
            this.art = (EntityPaintingEB.EnumArt)arraylist.get(this.rand.nextInt(arraylist.size()));
        }

        this.func_174859_a(side);
    }

    @SideOnly(Side.CLIENT)
    public EntityPaintingEB(World worldIn, BlockPos pos, EnumFacing side, String name)
    {
        this(worldIn, pos, side);
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];

            if (enumart.title.equals(name))
            {
                this.art = enumart;
                break;
            }
        }

        this.func_174859_a(side);
    }


/**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setString("Motive", this.art.title);
        super.writeEntityToNBT(tagCompound);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        String s = tagCompund.getString("Motive");
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];

            if (enumart.title.equals(s))
            {
                this.art = enumart;
            }
        }

        if (this.art == null)
        {
            this.art = EntityPaintingEB.EnumArt.KEBAB;
        }

        super.readEntityFromNBT(tagCompund);
    }

    public int getWidthPixels()
    {
        return this.art.sizeX;
    }

    public int getHeightPixels()
    {
        return this.art.sizeY;
    }

    /**
     * Called when this entity is broken. Entity parameter may be null.
     */
    public void onBroken(Entity entity)
    {
        if (this.worldObj.getGameRules().getGameRuleBooleanValue("doTileDrops"))
        {
            if (entity instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)entity;

                if (entityplayer.capabilities.isCreativeMode)
                {
                    return;
                }
            }

            this.entityDropItem(new ItemStack(BLItems.painting_eb), 0.0F);
        }
    }

    /**
     * Sets the location and Yaw/Pitch of an entity in the world
     */
    public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)
    {
        BlockPos blockpos = new BlockPos(x - this.posX, y - this.posY, z - this.posZ);
        BlockPos blockpos1 = this.hangingPosition.add(blockpos);
        this.setPosition((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double par1, double par2, double par3, float par4, float par5, int par6, boolean par7)
    {
        BlockPos blockpos = new BlockPos(par1 - this.posX, par2 - this.posY, par3 - this.posZ);
        BlockPos blockpos1 = this.hangingPosition.add(blockpos);
        this.setPosition((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
    }

    public static enum EnumArt
    {
        KEBAB("Kebab", 16, 16, 0, 0),
        AZTEC("Aztec", 16, 16, 16, 0),
        ALBAN("Alban", 16, 16, 32, 0),
        AZTEC_2("Aztec2", 16, 16, 48, 0),
        BOMB("Bomb", 16, 16, 64, 0),
        PLANT("Plant", 16, 16, 80, 0),
        WASTELAND("Wasteland", 16, 16, 96, 0),
        POOL("Pool", 32, 16, 0, 32),
        COURBET("Courbet", 32, 16, 32, 32),
        SEA("Sea", 32, 16, 64, 32),
        SUNSET("Sunset", 32, 16, 96, 32),
        CREEBET("Creebet", 32, 16, 128, 32),
        WANDERER("Wanderer", 16, 32, 0, 64),
        GRAHAM("Graham", 16, 32, 16, 64),
        MATCH("Match", 32, 32, 0, 128),
        BUST("Bust", 32, 32, 32, 128),
        STAGE("Stage", 32, 32, 64, 128),
        VOID("Void", 32, 32, 96, 128),
        SKULL_AND_ROSES("SkullAndRoses", 32, 32, 128, 128),
        WITHER("Wither", 32, 32, 160, 128),
        FIGHTERS("Fighters", 64, 32, 0, 96),
        POINTER("Pointer", 64, 64, 0, 192),
        PIGSCENE("Pigscene", 64, 64, 64, 192),
        BURNING_SKULL("BurningSkull", 64, 64, 128, 192),
        SKELETON("Skeleton", 64, 48, 192, 64),
        DONKEY_KONG("DonkeyKong", 64, 48, 192, 112),
        EB("EB", 32, 32, 96, 80),
    	SUBSCRIBE("Subscribe", 64, 16, 96, 64);
        public static final int field_180001_A = "SkullAndRoses".length();
        /** Painting Title. */
        public final String title;
        public final int sizeX;
        public final int sizeY;
        public final int offsetX;
        public final int offsetY;


        private EnumArt(String name, int par1, int par2, int par3, int par4)
        {
            this.title = name;
            this.sizeX = par1;
            this.sizeY = par2;
            this.offsetX = par3;
            this.offsetY = par4;
        }
    }

@Override
public void writeSpawnData(ByteBuf buffer) {
	buffer.writeInt(this.art.ordinal());

        buffer.writeInt(this.hangingPosition.getX());
        buffer.writeInt(this.hangingPosition.getY());
        buffer.writeInt(this.hangingPosition.getZ());
        buffer.writeByte(this.getHorizontalFacing().getIndex());
}

@Override
public void readSpawnData(ByteBuf buffer) {
	EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
	this.art = aenumart[buffer.readInt()];

        int x = buffer.readInt();
        int y = buffer.readInt();
        int z = buffer.readInt();
        
        BlockPos pos = new BlockPos(x, y, z);
        this.hangingPosition = pos;
        this.func_174859_a(EnumFacing.getFront((buffer.readByte())));
}
}

 

This is my item custom painting (from wich i place the entity in the world)

package blaze.items;

import blaze.entities.EntityPaintingEB;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;

public class ItemCustomPainting extends Item
{
    private final Class hangingEntityClass;

    public ItemCustomPainting(Class entityClass)
    {
    	super();
        this.hangingEntityClass = entityClass;
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    /**
     * Called when a Block is right-clicked with this Item
     *  
     * @param pos The block being right-clicked
     * @param side The side being right-clicked
     */
    public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (side == EnumFacing.DOWN)
        {
            return false;
        }
        else if (side == EnumFacing.UP)
        {
            return false;
        }
        else
        {
            BlockPos blockpos1 = pos.offset(side);

            if (!playerIn.canPlayerEdit(blockpos1, side, stack))
            {
                return false;
            }
            else
            {
            	EntityHanging entityhanging = this.createHangingEntity(worldIn, blockpos1, side);

                if (entityhanging != null && entityhanging.onValidSurface())
                {
                    if (!worldIn.isRemote)
                    {
                        worldIn.spawnEntityInWorld(entityhanging);
                    }

                    --stack.stackSize;
                }

                return true;
            }
        }
    }

    private EntityHanging createHangingEntity(World worldIn, BlockPos pos, EnumFacing clickedSide)
    {
        return new EntityPaintingEB(worldIn, pos, clickedSide);
    }
}

 

And this is the rendering class

package blaze.entities.renderer;

import blaze.core.BL;
import blaze.entities.EntityPaintingEB;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderPaintingEB extends Render
{
private static final ResourceLocation paintings = new ResourceLocation(BL.MODID + ":" + "textures/painting/paintings.png");

public RenderPaintingEB(RenderManager mgr)
{
	super(mgr);
}

/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityPaintingEB entity, double x, double y, double z, float par5, float partialTicks)
{

	GlStateManager.pushMatrix();
	GlStateManager.translate(x, y, z);
	GlStateManager.rotate(180.0F - par5, 0.0F, 1.0F, 0.0F);
	GlStateManager.enableRescaleNormal();
	this.bindEntityTexture(entity);
	EntityPaintingEB.EnumArt enumart = entity.art;
	float f2 = 0.0625F;
	GlStateManager.scale(f2, f2, f2);
	this.func_77010_a(entity, enumart.sizeX, enumart.sizeY, enumart.offsetX, enumart.offsetY);
	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	super.doRender(entity, x, y, z, par5, partialTicks);
}

protected ResourceLocation func_180562_a(EntityPaintingEB entity)
{
	return paintings;
}

private void func_77010_a(EntityPaintingEB entity, int par2, int par3, int par4, int par5)
{
	float f = (float)(-par2) / 2.0F;
	float f1 = (float)(-par3) / 2.0F;
	float f2 = 0.5F;
	float f3 = 0.75F;
	float f4 = 0.8125F;
	float f5 = 0.0F;
	float f6 = 0.0625F;
	float f7 = 0.75F;
	float f8 = 0.8125F;
	float f9 = 0.001953125F;
	float f10 = 0.001953125F;
	float f11 = 0.7519531F;
	float f12 = 0.7519531F;
	float f13 = 0.0F;
	float f14 = 0.0625F;

	for (int i1 = 0; i1 < par2 / 16; ++i1)
	{
		for (int j1 = 0; j1 < par3 / 16; ++j1)
		{
			float f15 = f + (float)((i1 + 1) * 16);
			float f16 = f + (float)(i1 * 16);
			float f17 = f1 + (float)((j1 + 1) * 16);
			float f18 = f1 + (float)(j1 * 16);
			this.func_77008_a(entity, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
			float f19 = (float)(par4 + par2 - i1 * 16) / 256.0F;
			float f20 = (float)(par4 + par2 - (i1 + 1) * 16) / 256.0F;
			float f21 = (float)(par5 + par3 - j1 * 16) / 256.0F;
			float f22 = (float)(par5 + par3 - (j1 + 1) * 16) / 256.0F;
			Tessellator tessellator = Tessellator.getInstance();
			WorldRenderer worldrenderer = tessellator.getWorldRenderer();
			worldrenderer.startDrawingQuads();
			worldrenderer.setNormal(0.0F, 0.0F, -1.0F);
			worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21);
			worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21);
			worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22);
			worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22);
			if(!entity.art.title.equals("EB"))
			{
				worldrenderer.setNormal(0.0F, 0.0F, 1.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6);
				worldrenderer.setNormal(0.0F, 1.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10);
				worldrenderer.setNormal(0.0F, -1.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10);
				worldrenderer.setNormal(-1.0F, 0.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13);
				worldrenderer.setNormal(1.0F, 0.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13);
			}
			tessellator.draw();
		}
	}
}

private void func_77008_a(EntityPaintingEB entity, float par2, float par3)
{
	int i = MathHelper.floor_double(entity.posX);
	int j = MathHelper.floor_double(entity.posY + (double)(par3 / 16.0F));
	int k = MathHelper.floor_double(entity.posZ);
	EnumFacing enumfacing = entity.field_174860_b;

	if (enumfacing == EnumFacing.NORTH)
	{
		i = MathHelper.floor_double(entity.posX + (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.WEST)
	{
		k = MathHelper.floor_double(entity.posZ - (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.SOUTH)
	{
		i = MathHelper.floor_double(entity.posX - (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.EAST)
	{
		k = MathHelper.floor_double(entity.posZ + (double)(par2 / 16.0F));
	}

	int l = this.renderManager.worldObj.getCombinedLight(new BlockPos(i, j, k), 0);
	int i1 = l % 65536;
	int j1 = l / 65536;
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
	GlStateManager.color(1.0F, 1.0F, 1.0F);
}

/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(Entity entity)
{
	return this.func_180562_a((EntityPaintingEB)entity);
}

/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(Entity entity, double x, double y, double z, float par5, float partialTicks)
{
	this.doRender((EntityPaintingEB)entity, x, y, z, par5, partialTicks);
}
}

 

I've also made a video to better explain what is my problem

https://www.youtube.com/watch?v=piQWeUJI_uw&feature=youtu.be

 

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Hi

 

The vanilla logic for placing the painting entities is rather hard to follow.  Depending on the size of the painting, it moves the origin to a different position from where you clicked.  I suggest you find a vanilla painting which is the same size as yours and see what happens to the entity [x,y,z] when it is placed.

 

-TGG

Posted

I tried printing out what it reads and what it writes and they are the same value, so it should not be any problem (while instead there is :/)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

I'm currently upgrading my 1.7.10 paintings mod to 1.8, so I am comparing your mod to mine... amazing congruence. I hope to solve my own bug while looking for yours...

 

You chose to extend entityHanging (imitating entityPainting entirely), while I chose to extend entityPainting and override almost everything... The reading and writing from NBT might be the only methods I didn't replace.

 

Anyway, I watched the video you linked, and what I saw was WAD (works as designed). Paintings are designed to hang somewhat centered around the target tile, so the big ones are supposed to extend a little down and left of your aim point.

 

The shift occurs in EntityHanging.func_174856_o() with odds and evens adjusted by func_174858_a().

 

If yur problem was something else, then please clarify the symptom.

 

 

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

Oh, i always supposed that the starting block was the bottom corner of the painting (not the center). Thanks for your explanation :D

Don't blame me if i always ask for your help. I just want to learn to be better :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • It is 1.12.2 - I have no idea if there is a 1.12 pack
    • Okay, but does the modpack works with 1.12 or just with 1.12.2, because I need the Forge client specifically for Minecraft 1.12, not 1.12.2
    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.