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Posted

I currently testing textures so am placing them right in the c drive but when I said the texture was at c:\\texture.png I end up with the pink and black texture, in the end i will want to get the picture from the minecraft folder\subfolder\subfolder so the principle should be the same, but i do not know how to get minecraft to look side of my mod for the texture.

 

One other this must work with ResourceLocation.

Posted

place ur textures under src/main/resources/assets/MOID/epicsubfolder

and access them via new ResourceLocation("MODID:epicsubfolder/texure.png");

(if u want to access them for gui rendering to bind it via bindTexture)

Posted
  On 9/11/2015 at 12:33 PM, diesieben07 said:

Oh god no, please don't use slick.

You want to bring external resources into Minecraft's resource system? Implement IResourcePack however you wish and put it in Minecraft#defaultResourcePacks.

Then you can use normal ResourceLocations as if the external resources were in your mod.

 

But sometimes it is required to bind textures that are loaded from a BufferedImage and this is possible with slick.

Posted
  On 9/11/2015 at 12:33 PM, diesieben07 said:

Oh god no, please don't use slick.

You want to bring external resources into Minecraft's resource system? Implement IResourcePack however you wish and put it in Minecraft#defaultResourcePacks.

Then you can use normal ResourceLocations as if the external resources were in your mod.

 

So I have Implemented IResourcePack however my textures still will not load I believe it have to do something with the methods it added but i have no idea where to start.

Posted

Here is my code from the class in question

 

  Reveal hidden contents

 

 

It mainly for test as the moment until I can get it working right

 

Edit:

at moment is trigger ever render tick using event handlers.

Posted
  On 9/11/2015 at 1:20 PM, diesieben07 said:

  Quote
But sometimes it is required to bind textures that are loaded from a BufferedImage and this is possible with slick.

You do not need slick to do that. Minecraft does it already with e.g. maps.

 

Ah - okay :D Never had a look at that.

Posted

At the moment I am just testing thing things are not tidy yet, and I at the time I did not really IResourcePack was i though that if that if class implemented it would let me use resources outside of the mod jar.

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