Posted September 14, 201510 yr Hi, I'm a developer of Stellar Sky mod. I want to fix an issue with Stellar Sky & Optifine, but failed to use Optifine in dev environment. It always ended up with: java.lang.NoClassDefFoundError: aji, even with CodeChickenCore! So is there any way to use Optifine in dev environment? I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 14, 201510 yr I do not know if this will help but in your forge folder there is an eclipse assuming you are using eclipse and inside that is a minecraft environment with a mods folder and you can drop mods in there, they will load when minecraft loads this should help at runtime but not in dev environment.
September 14, 201510 yr Author @Dijkstra ofc I have put the mods in the eclipse/mods folder. @diesieben07 Impossible; It is issue related with Clock. When minecraft is launched, the clock always points noon on first login on SMP. It works well after disconnecting and re-login. Also it works well on SSP. I think it is relayed with Stellar Sky's worldprovider replacement being corrupted by Optifine, but I can't know what is happening exactly. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 15, 201510 yr Author On postInit, I do this: for(Side side : Side.values()) StellarWorldProvider.preProviders[side.ordinal()] = DimensionManager.createProviderFor(0); DimensionManager.unregisterDimension(0); DimensionManager.unregisterProviderType(0); DimensionManager.registerProviderType(0, StellarWorldProvider.class, true); DimensionManager.registerDimension(0, 0); When StellarWorldProvider is my own provider overlapping the existing provider. preProviders are the original providers registered in the DimensionManager. These are how I use preProviders: @Override protected void registerWorldChunkManager() { this.parProvider = worldObj.isRemote? preProviders[0] : preProviders[1]; parProvider.setDimension(this.dimensionId); parProvider.registerWorld(this.worldObj); this.worldChunkMgr = parProvider.worldChunkMgr; } Most of StellarWorldProvider's methods just calls the same method of preProviders. Only these are different: @Override public float calculateCelestialAngle(long par1, float par3) { if(StellarSky.getManager().Earth.EcRPos == null) StellarSky.getManager().Update(par1+par3, isSurfaceWorld()); IValRef<EVector> sun = EVectorSet.ins(3).getSTemp(); sun.set(StellarSky.getManager().Sun.GetPosition()); sun.set(ExtinctionRefraction.Refraction(sun, true)); sun.set(VecMath.normalize(sun)); double h=Math.asin(VecMath.getZ(sun)); if(VecMath.getCoord(sun, 0).asDouble()<0) h=Math.PI-h; if(VecMath.getCoord(sun, 0).asDouble()>0 && h<0) h=h+2*Math.PI; sun.onUsed(); return (float)(Spmath.fmod((h/2/Math.PI)+0.75,2*Math.PI)); } @Override public int getMoonPhase(long par1) { if(StellarSky.getManager().Earth.EcRPos==null) StellarSky.getManager().Update(par1, isSurfaceWorld()); return (int)(StellarSky.getManager().Moon.Phase_Time()*; } I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 16, 201510 yr Author Till this time, there were no mods discovered incompatible without Optifine. Even terrafirmacraft is compatible in this version. And I should replace overworld provider just to change the celestial angle. (I really hate this way, and I want some PR but I strongly doubt that these kind of PR can be accepted) I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 16, 201510 yr Author Would that work properly? Oh I really hadn't thought about it; I must be fool. I thought I really cannot change the provider field. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 16, 201510 yr Author So Is DimensionManager for new dimensions? (EDIT: the provider field is final, so I should use Reflection. But that's okay) I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 16, 201510 yr Author Thanks, it worked well. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
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