Jump to content

Recommended Posts

Posted

That has a somewhat complicated answer, but basically you check if the mouse is clicking within your scroll bar's current position and whether it is dragging up or down, then modify the position accordingly. You can also check for the mouse wheel if you want.

 

Each time the screen renders, you use the current position of the scroll bar to determine what part of your image to render, or how much of whatever needs to be inside that specific area to render.

 

While for 1.6.4, VSWE's Climbing the Interface Ladder series is excellent and explains very well how scroll bars function (among many other things). I highly recommend it.

 

It would be easiest to follow in 1.6.4 and then update to 1.8 later, but you can probably manage to do it on the fly as not much has changed since then as far as interfaces go.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.