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Posted

Hi

 

I was working on a tank mob, and was going to make it shoot fireballs. I tried to use

par2World.spawnEntityInWorld(new EntityWitherSkull(par2World, par3EntityPlayer));

but that didn't work. Probably because it was meant for use in an item.

The way I set up the launch of the fireball was  (btw do I need an @Override there?)

public boolean isJumping()
    {
        return this.isJumping;
    }
    
    //Do I need an @Override here?
    public void setJumping(boolean p_110255_1_)
    {
        this.isJumping = p_110255_1_;
    }

 

and then in the

public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
    {

    }

method I put

if(isJumping) {
    par2World.spawnEntityInWorld(new EntityWitherSkull(par2World, par3EntityPlayer));
}

 

What am I doing wrong?

Thanks!

I. Am. A. Noob.

Noobs. :P

Remember that time when I politely pointed out that you need to learn Java, NOT on minecraft modding? Yeah, now I am urging you to do so.

 

Anyway:

1. @Override is JUST an annotation - it doesn't mean anything outside your IDE. It just helps you make sure you are doing what you want to do (by checking if you are actually overriding something - read: have same method in superclass).

 

2. Rename your vars goddamit! This is some kind of elvish: p_70612_1_, p_70612_2_, p_110255_1_ !!!

 

3. I have no clue how or where you were trying to spawn fireball, but you've failed. Miserably! (lol) :D

* Make sure you are on server thread (!world.isRemote)

* Set entity-to-spaw positions.

* Spawn entity.

 

4. As above (again faster dammit) - full code please.

1.7.10 is no longer supported by forge, you are on your own.

  • Author
package com.darkflame.entity;

import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class PiguCarMob extends EntityLiving {

private static final String __OBFID = "CL_00001545";

    public PiguCarMob(World worldIn)
    {
        super(worldIn);
    }
    
    public boolean interact(EntityPlayer entityplayer)
  {
    if (riddenByEntity == null || riddenByEntity == entityplayer)
    {
      entityplayer.mountEntity(this);
      return true;
    }
    else
    {
      return false;
    }
  }
    
    public boolean isJumping()
    {
        return this.isJumping;
    }
    
    //Do I need an @Override here?
    public void setJumping(boolean p_110255_1_)
    {
        this.isJumping = p_110255_1_;
    }

    public void fall(float distance, float damageMultiplier) {}

    protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_) {}

    /**
     * Moves the entity based on the specified heading.  Args: strafe, forward
     */
    public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
    {
    	if(this.riddenByEntity != null && this.riddenByEntity instanceof EntityLivingBase) {
    		
    		p_70612_1_ = ((EntityLivingBase)this.riddenByEntity).moveStrafing * 0.1F; //initial value 0.5F
    		p_70612_2_ = ((EntityLivingBase)this.riddenByEntity).moveForward * 0.50F; //Forward move speed
    		
    	}
    	
    	if(this.isJumping) {
    		par2World.spawnEntityInWorld(new EntityWitherSkull(par2World, par3EntityPlayer));
    	}
    		
        if (this.isInWater())
        {
            this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.800000011920929D;
            this.motionY *= 0.800000011920929D;
            this.motionZ *= 0.800000011920929D;
        }
        else if (this.isInLava())
        {
            this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.5D;
            this.motionY *= 0.5D;
            this.motionZ *= 0.5D;
        }
        else
        {
            float f2 = 0.91F;

            if (this.onGround)
            {
                f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
            }

            float f3 = 0.16277136F / (f2 * f2 * f2);
            this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
            f2 = 0.91F;

            if (this.onGround)
            {
                f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
            }

            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= (double)f2;
            this.motionY *= (double)f2;
            this.motionZ *= (double)f2;
        }
        
        if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityLivingBase)
        {
        this.prevRotationYaw = this.rotationYaw = this.riddenByEntity.rotationYaw;
        this.rotationPitch = this.riddenByEntity.rotationPitch * 0.5F;
        this.setRotation(this.rotationYaw, this.rotationPitch);
        this.rotationYawHead = this.renderYawOffset = this.rotationYaw;
        }
        
        if (!this.worldObj.isRemote)
        {
            this.setAIMoveSpeed((float)this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue());
            super.moveFlying(p_70612_1_, p_70612_2_, 0.2F);
        }

        this.prevLimbSwingAmount = this.limbSwingAmount;
        double d1 = this.posX - this.prevPosX;
        double d0 = this.posZ - this.prevPosZ;
        float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;

        if (f4 > 1.0F)
        {
            f4 = 1.0F;
        }

        this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
        this.limbSwing += this.limbSwingAmount;
    } 

    /**
     * returns true if this entity is by a ladder, false otherwise
     */
    public boolean isOnLadder()
    {
        return false;
    }

}

I. Am. A. Noob.

Noobs. :P

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