Jump to content

Recommended Posts

Posted

Im trying to make every field and method in the entity class public but it doesn't seem to be working.

 

CoreMod:

@TransformerExclusions( { "Mod" } )
public class FlyingFortressCore implements IFMLLoadingPlugin{
public static Boolean isObfuscatedEnvironment = null;

    @Override
    public String[] getASMTransformerClass() {
        return null;
    }

    @Override
    public String getModContainerClass(){
        return null;
    }

    @Override
    public String getSetupClass(){
        return null;
    }

    @Override
    public void injectData(Map<String, Object> data){
    	isObfuscatedEnvironment = (Boolean)data.get( "runtimeDeobfuscationEnabled" );
    }

    @Override
    public String getAccessTransformerClass(){
        return "AccessTransformer";
    }

}

 

Access Transform class

public AccessTransformer() throws IOException {
	super("Mod_At.cfg");
}

 

Config

public net.minecraft.entity.Entity * # All fields
public net.minecraft.entity.Entity *() # All methods

 

Ive already checked, everything is loading. Whats wrong with it

Posted

getAccessTransformerClass

should return the full name of your class (e.g.

com.yourname.yourmod.AccessTransformer

), not just the class name. You should currently be getting an error in the log for your access transformer class.

 

Do you really need everything in

Entity

to be public?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

ATs are not recommended to be used. If you want to access a private value, use Reflection to access it.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I heard making all methods public using an * may not work for most classes.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.