Jump to content

Brightness in ISimpleBlockRenderingHandler [1.7.10]


MFMods

Recommended Posts

 

i finally managed to render my new block ingame by composing it from vanilla blocks (calling RenderBlocks.setRenderBounds + RenderBlocks.renderStandardBlock a few times).

it works okay, plus i don't have to worry how it would look if someone uses a hi-res texture pack.

 

now, is there a way to make one of those parts brighter?

there are some brightness fields on RenderBlocks but they don't seem to do anything...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.