Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Like the title says, I need to make an item that has multiple textures.

I want to make an item that changes texture based on the amount of items in the ItemStack.

 

I am familiar with the new 1.8 texture system (I can create a texture and let it show) but I can't find any tutorial that says how to make an item/block with multiple textures.

 

- Arie2002

I never post on the forums, but when I do, I have no clue how to do a certain thing.

Implement

ItemMeshDefinition

(either in an anonymous class or a normal class depending on how complex the model selection logic is) and return the appropriate

ModelResourceLocation

based on the

ItemStack

. Register the implementation with

ModelLoader.setCustomMeshDefinition

in preInit or

ItemModelMesher#register

in init. You'll also need to call

ModelBakery.addVariantName

with the names of all possible models so they're loaded by Minecraft (this can be done in preInit or init).

 

Edit: The method is called

ModelBakery.addVariantName

, not

addVariant

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Implement

ItemMeshDefinition

(either in an anonymous class or a normal class depending on how complex the model selection logic is) and return the appropriate

ModelResourceLocation

based on the

ItemStack

. Register the implementation with

ModelLoader.setCustomMeshDefinition

in preInit or

ItemModelMesher#register

in init. You'll also need to call

ModelBakery.addVariant

with the names of all possible models so they're loaded by Minecraft (this can be done in preInit or init).

Thanks! But when I try ModelBakery, I am only able to use ModelBakry.addVariant

Name

 

EDIT: Anyways, it works, THANKS!

I never post on the forums, but when I do, I have no clue how to do a certain thing.

Thanks! But when I try ModelBakery, I am only able to use ModelBakry.addVariant

Name

 

EDIT: Anyways, it works, THANKS!

 

Whoops, that is indeed the method's name. I've edited my post.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.