Jump to content

Recommended Posts

Posted

Forge Version: 6.3.0

Minecraft Version: 1.4.4

Dependencies: None

Downloads:

 

Minecraft Forge 6.3.0 Changelog:

============================================================================

Updated to FML v4.4.4.442

Updated to Minecraft v1.4.4

New:


  •  
  • New InterMod communication system from FML
     
  • Now includes MCP information, will how up in the mods list. Not a reall mod, just to give them credit! <3
     
  • New per-world map storage that provides a method of saving data per-dimension.
     
  • New NBT sensitive pickblock featuer for better control by mods
     
  • New system to consolidate all Forge config files into one file on disk
     
  • New ServerChat event to handle when players talk.
     
  • New Stronghold, Village, and Spawn biome managers
     
  • Added a lot of vanilla items to the ore dictionary, so that mod items and vanilla recipies will work together better
     
  • New hook for beacon blocks
     
  • Metadata sensitive versions of smelting experiance
     
  • Included auto-generated changelogs in downloads now, due to bug in jenkins, each log only has a few versions, see files.minecraftforge.net for all logs
     
  • setTextureFile is now chainable
     
  • Improvements to the ForgeDirection class
     
  • Merged BuildCraft's Liquid API into Forge
     
  • New hook to allow for custom textures in slot backgrounds {like the armor slots in the inventory}
     
  • New versioning sceam

Bug Fix:


  •  
  • Fixed vanilla bug where villagers would loose there village depending on the order of world save.
     
  • Fixed ItemSeed not taking IPlantable into account during placement
     
  • Fixed issue where scroll bar wouldn't render when switching creative tabs
     
  • Fixed issue with mods attempting to make 'fake' worlds.
     
  • Attempt to mitigate issues related to world corruption if certian mods screw up saving there data. Forge is not responsible for corrupt worlds caused by bad mods
     
  • Fixed mcp environment, so that StartServer\ functions now
     
  • Fixed crops not dropping seeds properly when not fully grown
     
  • Fixed issue where players would spawn underground sometimes
     
  • Fixed issue where blocks would still break when PlayerInteractEvent was canceled

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Here is the end of the log. it was way too big to put in pastebin, but I started from when I was online and everything was fine. Error should be in here: https://pastebin.com/Sdhdq593
    • Update: I stand corrected as I was able to dig up a relevant log from my earlier testing which highlights the overall issue but does not explain how to solve it. See, Diagnostic Logs for pack.mcmeta not found: https://pastebin.com/LXS8Rtna
    • Which mod was this? What are all the mods that were in use? It will help if enough information to replicate the problem is available.
    • I have been attempting to create a supplementary resource pack with Patchouli in order to add back the guidebook for Better End but unfortunately in every prototype I have made pack.mcmeta and my resource pack are not recognized. I have tested both zipped and unzipped and either way curseforge does not recognize my resource pack as existing. For testing I stripped my pack down to just the pack.mcmeta file and two empty folders labelled data and assets and I know the data folder is not the problem as firstly my first attempts just had an assets folder following Patchouli instructions and data came later in my flailing attempts to make anything in my pack work. The mcmeta file is not recognized whether or not I use this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } "language": { "en_US": { "name": "English", "region": "United States" } } } ,or this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } } I have made sure to only use lowercase and the pack folder is named better-end-guide. Is this some magic nonsense from me doing this manually instead of using an IDE or similar tool? Could it be because my files are by default in UTF-8 even though ANSI gives the same results? Is there a specific community secret tool I am supposed to use for zipping or specific settings? I am pulling my hair in distress. Unfortunately as there are no errors involved I lack logs to offer, if that disqualifies this thread please do not be harsh and instead if you can then please direct me to a forum with different rules and sufficiently respectful but knowledgeable as to be of assistance. Most of my experience with the programming community has been poor and so naturally I find myself wary.
    • I never picked up a tier 0 dragon skull to my knowledge. One of my other skulls must have bugged out and randomly became one. I was confused on what the heck it was and tried placing it, now the game will only crash because it can't render in whatever the heck the tier 0 skull is. This is on a server and it crashes anyone within render distance.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.