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Posted

I have a problem with the boundingBOx of one of my blocks. It is larger than one by one which causes the player to glitch arround when colliding with it. Somehow the player collides at z=1 instead of z=1.5 as i wrote for maxZ. How can i fix this?

Posted

X and Z dimension of block above 1.0 is not supported. There is no way (without asm) to change that.

Y on the other hand allows a little bit expanding (example: fern).

 

How to eal with it? - create multi-block structure with full 1x1 block in middle, 1x0.5 blocks on sides and 0,5x0,5 block in corners.

1.7.10 is no longer supported by forge, you are on your own.

Posted

Why do you need tutorial for that? (you can always use google).

 

Task is simple af. You just place additional surrounding blocks in onBlockPlaced of central block. You use few different blocks and their metadata to make proper partial blocks (their orientation).

 

Then in onBlockBreak you check surroundings and also break blocks connected to it.

1.7.10 is no longer supported by forge, you are on your own.

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