Posted September 28, 201510 yr So Ive been able to allow the player to interact with multiple worlds so far with block breaking and placing, but for some reason I cant open inventories unless the inventory's position in its world is about the same as the players position in the players world. The only distance checks Ive found were the ones in the server net handlers for the processPlayerBlockPlacement() and the processPlayerDigging(). Ive overriden those and interaction works, but for some reason anything with a gui wont open because of some extra distance check. I've been looking all over and cant find one. Plz help? "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
September 28, 201510 yr Author +1 for thx "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
September 28, 201510 yr Author Also how would I get the position from the player's open container. All the container classes have their own private fields for blockPos and TileEntity. The only way I can think of around it would be to write a lot of instanceof checks. Is there a much better way? "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
September 28, 201510 yr One way would always be reflection. But I dont feel like there is need for this in this situation. When do you need the distance from the container
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