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Posted

Is it possible to add a shapeless recipe that requires multiple itemStacks in one slot to create?

 

Basically, put 64 gold nuggets in one slot and that 64 will create 1 gold ingot.  Is that possible?

Posted

Is it possible to add a shapeless recipe that requires multiple itemStacks in one slot to create?

 

Basically, put 64 gold nuggets in one slot and that 64 will create 1 gold ingot.  Is that possible?

 

I don't think is is possible due to the fact that I can not think of a mod that does this, all recipes that need more then 1 of a type of item always puts 1 item in a different slot. e.g. thermal fundations mods of making bronze needs 1 tin 3 copper however you need 3 of 1 copper to do this.

 

I hope I am wrong but as far I know there isn't a way.

Posted

The vanilla crafting table only supports recipes that require a single item for each slot, you can't create a recipe that consumes multiple items from a single slot.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

You guys sure that IRecipe implementation won't allow that?

How about shapeless stuff?

 

(Last time I did recs was in like 1.3 lol)

1.7.10 is no longer supported by forge, you are on your own.

Posted

You guys sure that IRecipe implementation won't allow that?

How about shapeless stuff?

 

(Last time I did recs was in like 1.3 lol)

 

You could probably make an

IRecipe

that only matched a stack of gold nuggets, but

SlotCrafting#onPickupFromSlot

specifically decrements the stack in each slot by 1.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Got it working.  I had actually forgotten I followed a tutorial showing me how to make requirements for crafting.  I can't remember who made the tutorial though:(  Sorry!

 

 

You could probably make an

IRecipe

that only matched a stack of gold nuggets, but

SlotCrafting#onPickupFromSlot

specifically decrements the stack in each slot by 1.

 

From within my class that implements IRecipe, i Override "GetRemainingItems" to remove the required amount from the slot, so in this case 64.

 

A little more complicated than that, but mostly just ifs.

@Override
public ItemStack[] getRemainingItems(InventoryCrafting inv) //getRecipeLeftovers
{

	EntityPlayer player = findPlayer(inv);
	CraftingRequirements crafting_requirements = CraftingRequirements.getObject(new MyItemStack(output));

	if(player != null && crafting_requirements != null){
		byte amountRequired = (byte) crafting_requirements.getAmountRequired();

		if(amountRequired > 1 && amountRequired <= 64){
			ItemStack[] ret = new ItemStack[inv.getSizeInventory()];
			for(int i = 0; i < ret.length; i++){
				ret[i] = inv.getStackInSlot(i);
				if(ret[i] != null){
					ret[i].stackSize -= amountRequired;
					if(ret[i].stackSize == 0){
						ret[i] = null;
					}
				}
			}
			return ret;
		}
	}
	//Vanilla method for when it needs to be handled the Vanilla way!
	return ForgeHooks.defaultRecipeGetRemainingItems(inv);
}

 

I also had to override "matches" to check if the slot has the amount required to make the item.

 

Thanks everyone!

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