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Posted

Good day!

 

I have a minor problem which I cant seem to be able to fix. I have an onItemRightClick method with which I open an inventory. I also have a "security" lock, which makes only the player who creates the item be able to open it, and when you try to open the inventory and it doesn't belong to you, it writes a client side text message in the chat. But the problem is that it gets written twice in the chat.

 

Here's the code of the Item:

 

 

package tornith.tmod;

 

import java.util.List;

 

import org.lwjgl.input.Keyboard;

import org.lwjgl.input.Mouse;

 

import net.minecraft.block.Block;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.util.BlockPos;

import net.minecraft.util.ChatComponentText;

import net.minecraft.util.EnumChatFormatting;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.World;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

public class ItemWallet extends Item {

 

public String walletOwner;

 

public ItemWallet(){

// ItemStacks that store an NBT Tag Compound are limited to stack size of 1

this.maxStackSize = 1;

}

 

@SideOnly(Side.CLIENT)

@Override

public void addInformation(ItemStack itemstack, EntityPlayer player, List tooltip, boolean advanced){

 

}

 

@Override

public void onCreated(ItemStack itemstack, World world, EntityPlayer player) {

if(itemstack.getTagCompound() == null){

itemstack.setTagCompound(new NBTTagCompound());

}

NBTTagCompound nbt = new NBTTagCompound();

nbt.setString("Owner", player.getName());

itemstack.getTagCompound().setTag("WalletOwner", nbt);

itemstack.setStackDisplayName(EnumChatFormatting.AQUA + player.getName() + "'s Wallet");

}

 

@Override

public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entity)

    {

EntityPlayer player = (EntityPlayer) entity;

 

if(itemstack.getTagCompound() != null){

if(itemstack.getTagCompound().hasKey("WalletOwner")){

NBTTagCompound nbt = (NBTTagCompound) itemstack.getTagCompound().getTag("WalletOwner");

walletOwner = nbt.getString("Owner");

}

}

 

if (walletOwner == player.getName()){

if (!world.isRemote && entity instanceof EntityPlayer){ if(!player.isSneaking()){

player.openGui(TMod.instance, TMod.ItemInventoryGuiIndex, world, (int) player.posX, (int) player.posY, (int) player.posZ);

}}

}

 

else if (walletOwner == ""){

if (!world.isRemote && entity instanceof EntityPlayer){ if(!player.isSneaking()){

player.openGui(TMod.instance, TMod.ItemInventoryGuiIndex, world, (int) player.posX, (int) player.posY, (int) player.posZ);

}}

 

if(itemstack.getTagCompound() == null){

itemstack.setTagCompound(new NBTTagCompound());

}

NBTTagCompound nbt = new NBTTagCompound();

nbt.setString("Owner", player.getName());

itemstack.getTagCompound().setTag("WalletOwner", nbt);

itemstack.setStackDisplayName(EnumChatFormatting.AQUA + player.getName() + "'s Wallet");

}

 

else if (walletOwner != player.getName()){

writeInChat("You can't open wallets that do not belong to you!", entity);

}

 

else{

System.out.println("Error when openning the inventory: Wallet");

}

      return itemstack;

    }

 

@SideOnly(Side.CLIENT)

public void writeInChat(String string, EntityPlayer player){

ChatComponentText component = new ChatComponentText(string);

player.addChatComponentMessage(component);

}

 

public void writeToNBT(NBTTagCompound tagcompound)

{

 

}

 

public void readfromNBT(NBTTagCompound tagcompound)

{

 

}

 

    @Override

    public int getMaxItemUseDuration(ItemStack itemstack)

    {

            return 1;

    }

}

 

 

 

Thank you for your help!

Posted

#onItemRightClick is called on both client and server - only send the chat on one side or the other by checking if the world is remote or not:

if (world.isRemote) {
// on client
} else {
// on server
}

 

EDIT: Also, you are just asking to crash your game by putting @SideOnly(Side.CLIENT) above that method - I suggest you remove it, as it doesn't do what you think it does.

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