Posted October 8, 20159 yr What method gets called when an entity gets unloaded because there's nobody around it? I'd need something like this void unload(){ //Clear out extra data here } "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
October 8, 20159 yr I think the method, which unloads the mobs is the "protected void despawnEntity()" method in the "EntityLiving" class /** * Makes the entity despawn if requirements are reached */ protected void despawnEntity() { net.minecraftforge.fml.common.eventhandler.Event.Result result = null; if (this.persistenceRequired) { this.entityAge = 0; } else if ((this.entityAge & 0x1F) == 0x1F && (result = net.minecraftforge.event.ForgeEventFactory.canEntityDespawn(this)) != net.minecraftforge.fml.common.eventhandler.Event.Result.DEFAULT) { if (result == net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) { this.entityAge = 0; } else { this.setDead(); } } else { EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, -1.0D); if (entityplayer != null) { double d0 = entityplayer.posX - this.posX; double d1 = entityplayer.posY - this.posY; double d2 = entityplayer.posZ - this.posZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if (this.canDespawn() && d3 > 16384.0D) { this.setDead(); } if (this.entityAge > 600 && this.rand.nextInt(800) == 0 && d3 > 1024.0D && this.canDespawn()) { this.setDead(); } else if (d3 < 1024.0D) { this.entityAge = 0; } } } }
October 8, 20159 yr Author This isnt an entityliving though, its just an entity. "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
October 8, 20159 yr As far as I can see, there's no specific Entity method that's called when the entity is unloaded. Entity#setDead will be called, but that's also called any other time the entity is killed/removed (e.g. if it falls out of the world or is killed with /kill ). Is there a specific reason you need this? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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