Posted October 8, 20159 yr For a lot of my mod, I've been able to get by merely creating anonymous instances of a class (e.g. creating an anonymous instance of a Block rather than creating a new class TestBlock). I'm not sure what would happen with tile entities though. If I didn't register a tile entity, and yet still returned a new anonymous instance of one, would minecraft break? If so, how? Is there possibly a way around this? The reason I'm asking is that with my forge-clj library (mod that adds support for the Clojure programming language), it's definitely easier and cleaner to create an anonymous instance rather than flat out generating a new class. So any advice on this? Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.
October 8, 20159 yr Author Minecraft needs a registration for all TileEntity classes and the constructors for those TileEntities must be public and not take any arguments. This is because TileEntities are recreated using reflection when a chunk is loaded from disk. Ah, thanks. That's exactly what I needed to know. Sorry for asking so many questions, I'm good at coding, but still relatively new to Minecraft Forge and how it works. Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.
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