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[1.7.10] Would it cause problems if I didn't register a Tile Entity?


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Posted

For a lot of my mod, I've been able to get by merely creating anonymous instances of a class (e.g. creating an anonymous instance of a Block rather than creating a new class TestBlock). I'm not sure what would happen with tile entities though. If I didn't register a tile entity, and yet still returned a new anonymous instance of one, would minecraft break? If so, how? Is there possibly a way around this?

 

The reason I'm asking is that with my forge-clj library (mod that adds support for the Clojure programming language), it's definitely easier and cleaner to create an anonymous instance rather than flat out generating a new class. So any advice on this?

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Posted

Minecraft needs a registration for all TileEntity classes and the constructors for those TileEntities must be public and not take any arguments. This is because TileEntities are recreated using reflection when a chunk is loaded from disk.

 

Ah, thanks. That's exactly what I needed to know.

 

Sorry for asking so many questions, I'm good at coding, but still relatively new to Minecraft Forge and how it works.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

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