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Posted

so ive been working on a custom command and it doesn't seem to work i cant use the command in game. am i doing this right? or am i missing something.

 

 

heres my common proxy:

 

public class CommonProxy {

public void registerRenders(){



	RecipesInit.smeltingRCP();


}


@EventHandler
public void serverLoad(FMLServerStartingEvent event)
{
    // register server commands

event.registerServerCommand(new msssg());
}

}

 

 

 

and heres the command class:

 

public class msssg extends CommandBase {

@Override
public int compareTo(Object arg0) {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public String getName() {
	// TODO Auto-generated method stub
	return "mssssg";
}

@Override
public String getCommandUsage(ICommandSender sender) {
	// TODO Auto-generated method stub
	return "mssssg messa";
}

@Override
public List getAliases() {
	// TODO Auto-generated method stub
	return this.getAliases();
}

@Override
public void execute(ICommandSender sender, String[] args)
		throws CommandException {

	EntityPlayer playerIn1 = (EntityPlayer) sender;
    	
	sender.addChatMessage(new ChatComponentText("TEST2345234234234234"));




}

@Override
public boolean canCommandSenderUse(ICommandSender sender) {
	// TODO Auto-generated method stub
	return true;
}

@Override
public List addTabCompletionOptions(ICommandSender sender, String[] args,
		BlockPos pos) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public boolean isUsernameIndex(String[] args, int index) {
	// TODO Auto-generated method stub
	return false;
}

}

 

 

 

Posted

now i get this every time i try to play the game

 

 

[18:34:41] [server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.

[18:34:41] [server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.

 

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