Posted October 11, 20159 yr Herro! I'm wondering if anyone knows how I'd create a point system similar to Minecraft's exp one. For more of an idea, 'Project Superhuman' has one I'm trying to recreate but no luck Thanks "You're a wizard, Will." "I'm a whwat?"
October 11, 20159 yr Herro! I'm wondering if anyone knows how I'd create a point system similar to Minecraft's exp one. For more of an idea, 'Project Superhuman' has one I'm trying to recreate but no luck Thanks to store your own variables per player you want to create a class that extends IExtendedEntityProperties, but then you will need to create your own graphic GUI overlay by creating a class that extends Gui. I suggest looking up a tutorial on those classes first.
October 11, 20159 yr Doesn't matter what is in that Superhuman Project - if you want any entity (inthis case - player) to hold additional data: * IExtendedEntityProperties http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and * Packets http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-x-1-8-customizing-packet-handling-with http://www.minecraftforge.net/forum/index.php/topic,20135.0.html * For rendering: - RenderGameOverlayEvent Overally - might take some time if you are not fluent with Java, otherwise - easy. 1.7.10 is no longer supported by forge, you are on your own.
October 11, 20159 yr Author Thanks, you guys, I'll look into those links "You're a wizard, Will." "I'm a whwat?"
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