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Posted

Herro! I'm wondering if anyone knows how I'd create a point system similar to Minecraft's exp one. For more of an idea, 'Project Superhuman' has one I'm trying to recreate but no luck :P Thanks

"You're a wizard, Will."

"I'm a whwat?"

Herro! I'm wondering if anyone knows how I'd create a point system similar to Minecraft's exp one. For more of an idea, 'Project Superhuman' has one I'm trying to recreate but no luck :P Thanks

 

to store your own variables per player you want to create a class that extends IExtendedEntityProperties, but then you will need to create your own graphic GUI overlay by creating a class that extends Gui. I suggest looking up a tutorial on those classes first.

Doesn't matter what is in that Superhuman Project - if you want any entity (inthis case - player) to hold additional data:

 

* IExtendedEntityProperties

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and

* Packets

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-x-1-8-customizing-packet-handling-with

http://www.minecraftforge.net/forum/index.php/topic,20135.0.html

* For rendering:

- RenderGameOverlayEvent

 

Overally - might take some time if you are not fluent with Java, otherwise - easy. :D

1.7.10 is no longer supported by forge, you are on your own.

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