Frag Posted October 17, 2015 Posted October 17, 2015 Hi guys, posted this on the SEUS shader forum, but since a lot of you are writing mods, I am pretty sure you guys also stumbled on this since this shader is really popular. I created a checkered white window in a mod that inherits for the glass panel class of forge (mostly the same code, but a different texture only). The texture is transparent, but end up blue when used with SEUS. The window on the left is my new window (which seus render in blue), the window at the right is the standard glass panel (which is fine). The only different thing is the texture used, so how come mine end up blue? Note that the item version held in hand is alright, proving that my transparency is fine. Is it a properties of some sort I need to set somewhere? http://i1211.photobucket.com/albums/cc438/Frag2000/2015-10-16_15.54.00.png[/img] If I disable the SEUS shader, then it is fine ... like shown in the next screenshot. http://i1211.photobucket.com/albums/cc438/Frag2000/2015-10-16_15.54.53.png[/img] Someone could tell me what I am missing there? Thanks guys Quote
ItsAMysteriousYT Posted October 17, 2015 Posted October 17, 2015 The problem is not in your code, you would have to ask SonicEther too add your block too his shader code. Cuz the shaderdoes not look if a block is transparent, but which kind of block it is. E.g. if the block is glass, it makes it transparent. Quote
Frag Posted October 18, 2015 Author Posted October 18, 2015 On 10/17/2015 at 6:57 PM, ItsAMysteriousYT said: The problem is not in your code, you would have to ask SonicEther too add your block too his shader code. Cuz the shaderdoes not look if a block is transparent, but which kind of block it is. E.g. if the block is glass, it makes it transparent. Is it something hardcoded in the SEUS code or my block could be added dynamically to one of the many text files in the SEUS shader? Quote
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