Jump to content

[1.8] Add a variant. Example : add new type of wood


Recommended Posts

Posted

Hi !

 

I decided yesterday to learn the way Minecraft handles block variants. Wood, wool...

As an experiment, I decided to create a new type of Wood Plank, an "hard" wood. It would be harder and have a bricky-woody texture.

I wanted to create a custom state with the new ExtendedBlockState.createState() from net.minecraftforge.common.property.

But it seems that works to changes states or compare when the state already exists initially in the block, which is obviously not the case here.

So I decided to check the metadata.

But it wouldn't work because I can't access the META_LOOKUP array of EnumType.

So tried another approach. And I ended up with

Block HardWood = (new BlockPlanks()).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypePiston).setUnlocalizedName("hardWood");
        GameRegistry.registerBlock(HardWood, "hard_wood");
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(HardWood), 6, new ModelResourceLocation("stratification:hard_wood", "inventory"));

 

But it doesn't work either. I'm sure there is something I miss here.

Posted

Really ? But that's stupid. What's the point of the whole BlockState concepts then if it's not to allow easy use of variants ?

And what will happen when I will uninstall the mod ? I was hoping this method would allow easy reverse into the DefaultState that is specified in the BlockPlanks class.

Posted
The Block will disappear, just like any other modded Block.

 

Exactly. When possible, if possible, that should be avoided by replacing the block with a vanilla one.

You can't tell me there is no way to do that. It seems so logical.

Posted

That's so disappointing. It should be made. The amount of code redundance (for a simple different color wood by example) is huge.

Anyway, thank you for you answer.

Posted

Oh, the fact that there is no "default in case of uninstalled mod" block yeah, I was referring to the fact we can't make a Block with only small property changes just by "extending" and overriding the previous one without any problem (keeping most original properties), or at least not in the vanilla way.

 

If I'm completely wrong don't hesitate to tell me to get out check whatever documentation. I don't want to waste your time.

Posted

And there is absolutely no way to create a Block with same ID but different metadata ? I understand new entry in registry => new ID, is that really the only way ? If only we could just add a line in the Enum..

Couldn't addSubstitutionAlias() be used for this purpose ? I never used it, so I don't know, and it looks like something bad, but the road to heaven is paved with bad practices or something like that.

Posted

Just imagine two mods trying to do that at the same time.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.