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[1.7.10] How to change vanilla item's behavior


darthvader45

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I am currently the coder for the Realistic Animal Products and Drops Mod(http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2389704-realistic-animal-products-and-drops-mod).  I fixed my problem with the horses, but I am now having a separate small problem.  How do I change sugar to be edible?  I've tried overriding it, but none of the code from other problems' solutions has helped.

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I replied to the OP's post on minecraftforum.net:

Use Forge events.

 

PlayerInteractEvent

is fired when a player right clicks, check that the player is holding Sugar and the

Action

is

RIGHT_CLICK_AIR

then do what

ItemFood#onItemRightClick

does: check that the player can eat and then set the item in use.

Item#getMaxItemUseDuration

returns 0, so use the duration that

ItemFood#getMaxItemUseDuration

returns instead (32).

 

PlayerUseItemEvent.Finish

is fired when a player finishes using an item, check that the used item is Sugar and then do what

ItemFood#onItemUseFinish

does. You'll need to use

FoodStats#addStats(int, float)

instead of

FoodStats#addStats(ItemFood, ItemStack)

since the player didn't actually use an

ItemFood

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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