Jump to content

Recommended Posts

Posted

Hey Guys. I making a Gui Container but I don't know how can I show the mod where the slots are. I found this:

addSlotToContainer(new Slot(tm.inventory, index++, 44 + k * 18, 17 + j * 18));

k is the height and j the weidth. I have 2 * (1*3) slots but how can I say the mod where the slots are?! And what mean the numbers (pixels?)?

Posted

The arguments for Slot are IInventory inventory, int slotId, int xPos and int yPos.

 

So, it's the last two numbers that position your slots in relation to your GUI. Judging from the math you've used there, I'm guessing you just looked at an example which utilizes a for loop.

 

For loops are great for adding multiple slots which are grouped together, so if you have two rows of 3 slots (?) you'd just use two for loops - One counts to two and adjusts the Y value, and the second counts to 3 adjusting the X. Of course, you still need to define the starting point, hence for example (44 + k * 18) - starting at 44, add on k * 18 - adding 18 for the first iteration, 36 for the second and so on.

 

It's worth noting as well (as this threw me off at first), in all the vanilla Minecraft GUI's (and therefore most mods which copy them), the slots are actually 18x18 texture-wise, there's a buffer of 1 pixel on every side. So, although the physical white-box slot is only 16x16, you need to add 18 for each space (hence the multiplication of 18 in the code you have)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The game crashed whilst unexpected error Error: net.minecraftforge.fml.ModLoadingException: Advanced Mining Dimension (mining_dimension) encountered an error during the done event phase
    • Here is the end of the log. it was way too big to put in pastebin, but I started from when I was online and everything was fine. Error should be in here: https://pastebin.com/Sdhdq593
    • Update: I stand corrected as I was able to dig up a relevant log from my earlier testing which highlights the overall issue but does not explain how to solve it. See, Diagnostic Logs for pack.mcmeta not found: https://pastebin.com/LXS8Rtna
    • Which mod was this? What are all the mods that were in use? It will help if enough information to replicate the problem is available.
    • I have been attempting to create a supplementary resource pack with Patchouli in order to add back the guidebook for Better End but unfortunately in every prototype I have made pack.mcmeta and my resource pack are not recognized. I have tested both zipped and unzipped and either way curseforge does not recognize my resource pack as existing. For testing I stripped my pack down to just the pack.mcmeta file and two empty folders labelled data and assets and I know the data folder is not the problem as firstly my first attempts just had an assets folder following Patchouli instructions and data came later in my flailing attempts to make anything in my pack work. The mcmeta file is not recognized whether or not I use this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } "language": { "en_US": { "name": "English", "region": "United States" } } } ,or this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } } I have made sure to only use lowercase and the pack folder is named better-end-guide. Is this some magic nonsense from me doing this manually instead of using an IDE or similar tool? Could it be because my files are by default in UTF-8 even though ANSI gives the same results? Is there a specific community secret tool I am supposed to use for zipping or specific settings? I am pulling my hair in distress. Unfortunately as there are no errors involved I lack logs to offer, if that disqualifies this thread please do not be harsh and instead if you can then please direct me to a forum with different rules and sufficiently respectful but knowledgeable as to be of assistance. Most of my experience with the programming community has been poor and so naturally I find myself wary.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.