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Posted

This entity throwable renders and has a texture.When I throw it out of my item it passes through my target(cow) and hits the floor.

I have system.out and Is hit gets called is remote gets called but not is entity.

I visually see my texture pass through the cow.

I see it hit the floor passing through the cow.

I would like to know why it doesn't hit the cow on impact.

are there boundingbox on throwable (possible problem) but i literally hit dead on

 

EnityFireAttack

 

package slm.aliens.entity.item;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityFireAttack extends EntityThrowable {

//EntityLivingBase shootingEntity;
    private int explosionRadius = 3;

public EntityFireAttack(World w) {
	super(w);
}

public EntityFireAttack(World w, EntityLivingBase l) {
	super(w, l);
}

    public EntityFireAttack(World w, double x, double y, double z) {
        super(w, x, y, z);
    }

@Override
protected void onImpact(MovingObjectPosition movingObject) {
	System.out.println("isHit");
        if (!this.worldObj.isRemote) {
        	System.out.println("isRemote");
            if (movingObject.entityHit != null) {
        		System.out.println("isEntity");
                movingObject.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, movingObject.entityHit), 5.0F);
                    //this.(shootingEntity, movingObject.entityHit);

                    if (!movingObject.entityHit.isImmuneToFire()) {
                		System.out.println("isFire");
                        movingObject.entityHit.setFire(5);
                    }
                }
            }

            this.setDead();
       }


}

 

When isRemote is true, that means your code is running on the CLIENT side - you want the SERVER side for causing damage and such, so you should use !this.worldObj.isRemote instead.

 

Also, you need to make sure you spawned the throwable entity correctly, i.e. on the server side.

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