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[1.7.10] Spawning Particles when Hit Entity


Grim1ight

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Entity has a field called

worldObj

...

 

public boolean hitEntity(ItemStack par1ItemStack, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase) {
	par2EntityLivingBase.worldObj.spawnParticle("lava", par2EntityLivingBase.posX, par2EntityLivingBase.posY + 0.5f, par2EntityLivingBase.posZ, 0f, 0f, 0f);
	par1ItemStack.damageItem(1, par2EntityLivingBase);
	return true;
}	

 

Isn't work :(

And someone know block destroy particle name? For example, redstone block?

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And someone know block destroy particle name? For example, redstone block?

 

Block break particles aren't called in the same way as other particles.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Can't understand why it is not working... HitEntity working fine, i also tryed to use spawnParticles in onItemRightClick, it's work, but when hit entity it isn't working!

public boolean hitEntity(ItemStack par1ItemStack, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase) {
	par2EntityLivingBase.addPotionEffect(new PotionEffect(Potion.poison.id, 60, 2));
	par2EntityLivingBase.worldObj.spawnParticle("lava", par2EntityLivingBase.posX, par2EntityLivingBase.posY, par2EntityLivingBase.posZ, 1.0D, 1.0D, 1.0D);
	par1ItemStack.damageItem(1, par2EntityLivingBase);
	return true;
}

 

Mob became poisoned, but particles arent working.

 

Here all fine:

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
        par3EntityPlayer.worldObj.spawnParticle("lava", par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, 1.0D, 1.0D, 1.0D);	
	par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
	return par1ItemStack;
}

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  • 6 years later...
Quote

Particles can be spawned from either level instance. However, each side has a specific way to spawn a particle. If on the ClientLevel, #addParticle can be called to spawn a particle or #addAlwaysVisibleParticle can be called to spawn a particle that is visible from any distance. If on the ServerLevel, #sendParticles can be called to send a packet to the client to spawn the particle. Calling the two ClientLevel methods on the server will result in nothing.

Above quote comes from ForgeDocs for 1.18x, the target entity in the hurtEnemy function is in the server side so codes posted above could not work, use the target entity to get ServerLevel is ok in my case.

 

Old post though, "For someone who might want to find posts about this topic like me" :)

Edited by Qyama
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