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[1.7.10][Solved] Failure to render block entity.


kwill

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Source Code: https://github.com/kwill1429/EPDProj

 

I'm currently trying to replicate the way TNT works but I cannot seem to get the entity to show. When I put breakpoints on the constructor and methods, it did break on the constructor but it did not break on any of the methods. I also tried printing the entities coordinates to the console but nothing seemed out of the oridinary there.

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it did not spawn at all or did the rendering part just not work.

anyways I advice you to copy over the spawnPrime method into your tileentity and instead of using arguements in the method just set the coords of where to spawn the entity to the coords of the tile entity. then in your block class call the method from the tile entity.

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Updated the source to reflect the changes. I do believe the entity does spawn as the resulting explosion is affected by gravity. So that  leaves just a rendering bug right?

 

edit: I thought I changed it correctly but now the entity doesn't even spawn. I will be reverting back spawnPrime for the time being.

 

edit 2: I am also noticing that my frame rate is now terrible when running the mod. Screenshot of f3: http://imgur.com/qT0dDy1. My specs are an i7-4790k and a R9 280x. A quick test reveals that it is the registerRenders() method in my ClientProxy causing the lag.

 

edit 3: Lag was not from registerRenders() it was just from all the conditional breakpoints I was putting in the renderEntities loop. Upon uncommenting registerRenders and disabling all break points the lag went away.

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So I've played with some breakpoints on spawnEntityInWorld and renderEntities which revealed that during spawnEntityInWorld, the entity was available in the loadedEntityList but the list (RenderGlobal: line 485) does not contain my entity.

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Woohoo, I figured it out. It turns out that the server was never sending the changes in fuse time to the client so I added a DataWatcher to fuse. The following link shows all the changes I made to get this to work (anything regarding setFuse and EntityTimerTNTPrimed is relevant): https://github.com/kwill1429/EPDProj/commit/2ebdd0d9d597c4365531bb26aef7c3c270da0c3f

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    • I am creating a mod that adds new armor sets and changes how armor sets are crafted. When the player interacts with the block it fails to open the gui, but I get no error or stacktrace. All of my registration classes are being called correctly. LightArmorBenchScreen's constructor, render, and renderbg methods are not being called at all. Here is the code: package net.leeveygames.celestial.blocks.custom; import net.leeveygames.celestial.Celestial; import net.leeveygames.celestial.blocks.entity.CelestialBlockEntities; import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseEntityBlock; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.RenderShape; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.network.NetworkHooks; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public class LightArmorBenchBlock extends BaseEntityBlock { public static final VoxelShape SHAPE = Block.box(0, 0, 0, 16, 12, 16); public LightArmorBenchBlock(Properties pProperties) { super(pProperties); } @Override public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return SHAPE; } @Override public RenderShape getRenderShape(BlockState pState) { return RenderShape.MODEL; } @Override public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) { if (pState.getBlock() != pNewState.getBlock()) { BlockEntity blockEntity = pLevel.getBlockEntity(pPos); if (blockEntity instanceof LightArmorBenchBlockEntity) { ((LightArmorBenchBlockEntity) blockEntity).drops(); } } super.onRemove(pState, pLevel, pPos, pNewState, pIsMoving); } @NotNull @Override public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) { if(pLevel.isClientSide()) return InteractionResult.SUCCESS; BlockEntity be = pLevel.getBlockEntity(pPos); if (be instanceof LightArmorBenchBlockEntity blockEntity) { ServerPlayer player = (ServerPlayer)pPlayer; Celestial.LOGGER.info("Opening Screen."); NetworkHooks.openScreen(player, blockEntity, pPos); } return InteractionResult.CONSUME; } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pPos, BlockState pState) { return new LightArmorBenchBlockEntity(pPos, pState); } @Nullable @Override public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level pLevel, BlockState pState, BlockEntityType<T> pBlockEntityType) { if(pLevel.isClientSide()) { return null; } return createTickerHelper(pBlockEntityType, CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), (pLevel1, pPos, pState1, pBlockEntity) -> pBlockEntity.tick(pLevel1, pPos, pState1)); } }   package net.leeveygames.celestial.screen; import net.leeveygames.celestial.Celestial; import net.leeveygames.celestial.blocks.CelestialBlocks; import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.*; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraftforge.common.capabilities.ForgeCapabilities; import net.minecraftforge.items.SlotItemHandler; public class LightArmorBenchMenu extends AbstractContainerMenu { public final LightArmorBenchBlockEntity blockEntity; private final Level level; public LightArmorBenchMenu(int pContainerId, Inventory inv, FriendlyByteBuf extraData) { this(pContainerId, inv, inv.player.level().getBlockEntity(extraData.readBlockPos())); Celestial.LOGGER.info("Creating Light Armor Bench Menu. Client"); } public LightArmorBenchMenu(int pContainerId, Inventory inv, BlockEntity entity) { super(CelestialMenuTypes.LIGHT_ARMOR_BENCH_MENU.get(), pContainerId); Celestial.LOGGER.info("Creating Light Armor Bench Menu. Server"); checkContainerSize(inv, 2); blockEntity = ((LightArmorBenchBlockEntity) entity); this.level = inv.player.level(); addPlayerInventory(inv); addPlayerHotbar(inv); createLightArmorBenchSlots(blockEntity); } private void createLightArmorBenchSlots(LightArmorBenchBlockEntity blockEntity) { Celestial.LOGGER.info("Creating Light Armor Bench Slots."); this.blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER).ifPresent(iItemHandler -> { this.addSlot(new SlotItemHandler(iItemHandler, 0, 11, 15)); this.addSlot(new SlotItemHandler(iItemHandler, 1, 82, 33)); this.addSlot(new SlotItemHandler(iItemHandler, 2, 133, 33)); }); } // CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons // must assign a slot number to each of the slots used by the GUI. // For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar. // Each time we add a Slot to the container, it automatically increases the slotIndex, which means // 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8) // 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35) // 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8) private static final int HOTBAR_SLOT_COUNT = 9; private static final int PLAYER_INVENTORY_ROW_COUNT = 3; private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9; private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT; private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT; private static final int VANILLA_FIRST_SLOT_INDEX = 0; private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT; // THIS YOU HAVE TO DEFINE! private static final int TE_INVENTORY_SLOT_COUNT = 2; // must be the number of slots you have! @Override public ItemStack quickMoveStack(Player playerIn, int pIndex) { Slot sourceSlot = slots.get(pIndex); if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM ItemStack sourceStack = sourceSlot.getItem(); ItemStack copyOfSourceStack = sourceStack.copy(); // Check if the slot clicked is one of the vanilla container slots if (pIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) { // This is a vanilla container slot so merge the stack into the tile inventory if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT, false)) { return ItemStack.EMPTY; // EMPTY_ITEM } } else if (pIndex < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) { // This is a TE slot so merge the stack into the players inventory if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) { return ItemStack.EMPTY; } } else { System.out.println("Invalid slotIndex:" + pIndex); return ItemStack.EMPTY; } // If stack size == 0 (the entire stack was moved) set slot contents to null if (sourceStack.getCount() == 0) { sourceSlot.set(ItemStack.EMPTY); } else { sourceSlot.setChanged(); } sourceSlot.onTake(playerIn, sourceStack); return copyOfSourceStack; } @Override public boolean stillValid(Player pPlayer) { return stillValid(ContainerLevelAccess.create(level, blockEntity.getBlockPos()), pPlayer, CelestialBlocks.LIGHT_ARMOR_BENCH.get()); } private void addPlayerInventory(Inventory playerInventory) { Celestial.LOGGER.info("Creating Player Inventory."); for (int i = 0; i < 3; ++i) { for (int l = 0; l < 9; ++l) { this.addSlot(new Slot(playerInventory, l + i * 9 + 9, 8 + l * 18, 84 + i * 18)); } } } private void addPlayerHotbar(Inventory playerInventory) { Celestial.LOGGER.info("Creating Player Hotbar."); for (int i = 0; i < 9; ++i) { this.addSlot(new Slot(playerInventory, i, 8 + i * 18, 142)); } } }   package net.leeveygames.celestial.screen; import com.mojang.blaze3d.systems.RenderSystem; import net.leeveygames.celestial.Celestial; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.player.Inventory; public class LightArmorBenchScreen extends AbstractContainerScreen<LightArmorBenchMenu> { private static final ResourceLocation TEXTURE = new ResourceLocation(Celestial.MOD_ID, "textures/gui/LightArmorBenchGUI.png"); public LightArmorBenchScreen(LightArmorBenchMenu pMenu, Inventory pPlayerInventory, Component pTitle) { super(pMenu, pPlayerInventory, pTitle); Celestial.LOGGER.info("Creating Light Armor Bench Screen."); this.imageWidth = 176; this.imageHeight = 166; } @Override protected void init() { Celestial.LOGGER.info("Screen init."); super.init(); } @Override protected void renderBg(GuiGraphics guiGraphics, float pPartialTick, int pMouseX, int pMouseY) { Celestial.LOGGER.info("Render Background Method."); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShaderTexture(0, TEXTURE); guiGraphics.blit(TEXTURE, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float delta) { Celestial.LOGGER.info("Render Method."); renderBackground(guiGraphics); super.render(guiGraphics, mouseX, mouseY, delta); renderTooltip(guiGraphics, mouseX, mouseY); } }   package net.leeveygames.celestial.blocks.entity; import net.leeveygames.celestial.screen.LightArmorBenchMenu; import net.minecraft.client.gui.screens.inventory.FurnaceScreen; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.world.Container; import net.minecraft.world.Containers; import net.minecraft.world.MenuProvider; import net.minecraft.world.SimpleContainer; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.inventory.ContainerData; import net.minecraft.world.inventory.FurnaceMenu; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.ForgeCapabilities; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemStackHandler; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public class LightArmorBenchBlockEntity extends BlockEntity implements MenuProvider { private final ItemStackHandler itemHandler = new ItemStackHandler(3) { @Override protected void onContentsChanged(int slot) { super.onContentsChanged(slot); LightArmorBenchBlockEntity.this.setChanged(); } }; private static final int INPUT_SLOT = 0; private static final int OUTPUT_SLOT = 1; private LazyOptional<IItemHandler> lazyItemHandler = LazyOptional.empty(); public LightArmorBenchBlockEntity(BlockPos pPos, BlockState pBlockState) { super(CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), pPos, pBlockState); } @Override public @NotNull <T> LazyOptional<T> getCapability(@NotNull Capability<T> cap, @Nullable Direction side) { if(cap == ForgeCapabilities.ITEM_HANDLER) { return lazyItemHandler.cast(); 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