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Posted

Hey,

 

I have been having this problem for about a day now. I have done some research to figure this out by myself, but I couldn't find a solution.

 

The error I am getting is in the game logs. It says that my mod is being recognized as a non-mod file. I have used multiple sources and they all said to add things that I already had.

In my research, many sources said that it wasn't being recognized because I didn't have a @Mod annotation in my main class. I actually do have one.

 

Anyway, does anyone know how to fix this?

 

My mcmod.info: http://pastebin.com/HJDhRxzL

My build.gradle: http://pastebin.com/zHTwmtG2

 

Thanks!

Posted

This couldn't make any more sense. Your saying have a Main class with the "@Mod" annotation, including its several parameters, yet Forge / FML is not recognizing your Mod as a Mod. What is happening in the console? Did you even look in the "Mods" button at the Minecraft Main Menu? That is very basic - check the mods button, post the log,  and show us your code (Main class).

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

Posted
  On 10/30/2015 at 3:47 AM, EverythingGames said:

This couldn't make any more sense. Your saying have a Main class with the "@Mod" annotation, including its several parameters, yet Forge / FML is not recognizing your Mod as a Mod. What is happening in the console? Did you even look in the "Mods" button at the Minecraft Main Menu? That is very basic - check the mods button, post the log,  and show us your code (Main class).

 

I made sure each time if the mod was loaded and each time it wasn't.

 

My Main class:

package com.parth;

import java.awt.Color;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.ModClassLoader;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.common.registry.LanguageRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import com.parth.entity.Entities;
import com.parth.event.PlayerJoin;
import com.parth.init.RobotPetBlocks;
import com.parth.init.RobotPetItems;
import com.parth.proxy.CommonProxy;
import com.parth.recipe.Recipes;
import com.parth.worldgen.WorldRegister;

@Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
public class RobotPetMod {

@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
public static CommonProxy proxy;

public static final RobotPetTab robotPetTab = new RobotPetTab("robotPetTab");

@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	RobotPetBlocks.init();
	RobotPetBlocks.register();
	RobotPetItems.init();
	RobotPetItems.register();
	Entities.preinit();
	WorldRegister.mainRegistry();
}

@EventHandler
public void init(FMLInitializationEvent event) {
	proxy.registerRenders();
	Recipes.loadRecipes();

	MinecraftForge.EVENT_BUS.register(new PlayerJoin());

}

@EventHandler
public void postInit(FMLPostInitializationEvent event) {
}
}

 

The Game Output/Log:

http://pastebin.com/wAcEL12v

 

The error in the log is particularly this line:

[23:56:05] [Client thread/INFO] [FML]: FML has found a non-mod file [1.8]DrVaders Robot Pet Mod-1.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

Posted

You are missing your @instance annotation and field.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 10/30/2015 at 4:33 AM, Draco18s said:

You are missing your @instance annotation and field.

 

My new code:

package com.parth;

import java.awt.Color;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.ModClassLoader;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.common.registry.LanguageRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import com.parth.entity.Entities;
import com.parth.event.PlayerJoin;
import com.parth.init.RobotPetBlocks;
import com.parth.init.RobotPetItems;
import com.parth.proxy.CommonProxy;
import com.parth.recipe.Recipes;
import com.parth.worldgen.WorldRegister;

@Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
public class RobotPetMod {

@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
public static CommonProxy proxy;

public static final RobotPetTab robotPetTab = new RobotPetTab("robotPetTab");

static int MyEntityID = 300;

@Instance(value = Reference.MOD_ID) //What I added
public static RobotPetMod instance; //What I added

@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	RobotPetBlocks.init();
	RobotPetBlocks.register();
	RobotPetItems.init();
	RobotPetItems.register();
	Entities.preinit();
	WorldRegister.mainRegistry();
}

@EventHandler
public void init(FMLInitializationEvent event) {
	proxy.registerRenders();
	Recipes.loadRecipes();

	MinecraftForge.EVENT_BUS.register(new PlayerJoin());

}

@EventHandler
public void postInit(FMLPostInitializationEvent event) {
}
}

 

The same thing still happens

Posted

It looks like you've posted the output from the console, but the log file should have some more information about the mod loading process in it. Could you post that? Use Gist if it's too large for Pastebin.

 

You should also try building a deobfuscated copy of your mod (run the

jar

Gradle task), adding that as a mod in a separate ForgeGradle project, putting some breakpoints in

JarDiscoverer#discover

and stepping through it to see what's going wrong.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Where is "Reference", and what all is in it?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

[23:56:05] [Client thread/INFO] [FML]: FML has found a non-mod file [1.8]DrVaders Robot Pet Mod-1.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

 

Did you put anything in your Mods folder, found in your mod dev folder? I've seen this happen when you throw a mod (zip file / jar) into the mods folder (a non-deobfuscated file). Really, what have you in there?

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

Posted
  On 10/30/2015 at 5:45 PM, jeffryfisher said:

Where is "Reference", and what all is in it?

 

This is my Reference class:

package com.parth;

public class Reference {
public static final String MOD_ID = "tm";
public static final String MOD_NAME = "[1.8] DrVader's Robot Pet Mod";
public static final String VERSION = "1.0";
public static final String CLIENT_PROXY_CLASS = "com.parth.proxy.ClientProxy";
public static final String SERVER_PROXY_CLASS = "com.parth.proxy.CommonProxy";
}

 

  Quote

[23:56:05] [Client thread/INFO] [FML]: FML has found a non-mod file [1.8]DrVaders Robot Pet Mod-1.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

 

Did you put anything in your Mods folder, found in your mod dev folder? I've seen this happen when you throw a mod (zip file / jar) into the mods folder (a non-deobfuscated file). Really, what have you in there?

 

I only have put my mod in there. Nothing else. Also, my mod file is a jar file.

 

  Quote

It looks like you've posted the output from the console, but the log file should have some more information about the mod loading process in it. Could you post that? Use Gist if it's too large for Pastebin.

 

You should also try building a deobfuscated copy of your mod (run the

jar

Gradle task), adding that as a mod in a separate ForgeGradle project, putting some breakpoints in

JarDiscoverer#discover

and stepping through it to see what's going wrong.

 

Here is the log: https://gist.github.com/anonymous/68638fd46aedb3d418fc

Posted

I think your modID is too short.  I have a vague recollection that it has to be at least 3 characters.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 10/31/2015 at 3:43 AM, Draco18s said:

I think your modID is too short.  I have a vague recollection that it has to be at least 3 characters.

 

I just changed my modid to a longer one, but still no change.

 

  Quote

  Quote

 

It looks like your mod loads without issue in that log.

 

I know it says that. It loads fine when I am testing it within eclipse, but when I actually put it in my mods folder, it doesn't load at all.

Posted
  On 10/31/2015 at 2:55 PM, plr123 said:

I know it says that. It loads fine when I am testing it within eclipse, but when I actually put it in my mods folder, it doesn't load at all.

 

Then post a log from when it doesn't load (i.e. from a client with the mod in its mods folder).

 

The debugging suggestion was a separate recommendation to the log posting.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 10/31/2015 at 2:57 PM, Choonster said:

  Quote

I know it says that. It loads fine when I am testing it within eclipse, but when I actually put it in my mods folder, it doesn't load at all.

 

Then post a log from when it doesn't load (i.e. from a client with the mod in its mods folder).

 

The debugging suggestion was a separate recommendation to the log posting.

 

Log file: https://gist.github.com/anonymous/4ee059313179dc31ccd4

Posted

Unfortunately there are no obvious errors in the log.

 

Are you sure your

@Mod

class is present in the JAR?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 10/31/2015 at 3:45 PM, Choonster said:

Unfortunately there are no obvious errors in the log.

 

Are you sure your

@Mod

class is present in the JAR?

 

I decompiled the jar and found that the only folder is the "METAINF" folder. I think that might be a problem.....

Posted
  On 10/31/2015 at 3:55 PM, plr123 said:

  Quote

Is your code in src/main/java?

 

Yes it is. My resources are in src/main/resources

 

Your build.gradle is telling Gradle to look in $projectDir/src/java and $projectDir/src/resources instead of the default src/main/java and src/main/resources. You should delete the

sourceSets

block entirely, it's not needed if you use the default locations.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 10/31/2015 at 3:58 PM, Choonster said:

  Quote

  Quote

Is your code in src/main/java?

 

Yes it is. My resources are in src/main/resources

 

Your build.gradle is telling Gradle to look in $projectDir/src/java and $projectDir/src/resources instead of the default src/main/java and src/main/resources. You should delete the

sourceSets

block entirely, it's not needed if you use the default locations.

 

This worked! Thanks!

But now I have run into another problem. When the mod loads onto the menu screen, it appears as "Tutorial Mod" which was a mod I had created when I was learning modding about 2 months ago. Do you or anyone know how to change this? Is there a file where I can change this? My mcmod.info file is set up how I want it to be, but thats not how it is.

 

 

 

EDIT: Sorry I just had compiled the wrong mod. But thanks to everyone that helped!

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