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event.state for 1.8


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Hey, just a quick question.


How would I update the code below to work in 1.8. I can't find where in event.state to change it to, or if there is something else I need to do. Thanks.

event.drops.add(new ItemStack (Items.stick, 1));


I have already changed:


    if (event.state == Blocks.leaves)


    if(event.state.getBlock() == Blocks.leaves || event.state.getBlock() == Blocks.leaves2)


But I can not figure out the drops part.

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Yes, I had never actually tried the code in 1.7, I was reading from another article, so I was unintentionally lying. Sorry.

To use HarvestDropsEvent I have to pass it variables, how do I give it all of its required variables? it needs:


(World world, BlockPos pos, IBlockState state, int fortuneLevel, float dropChance, List<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)


This is what I have figured out so far, but I am not even sure if this is how you intended me to use it, please explain for me. Thanks for the help.


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You don't pass those values to


, Forge does that. You just need to subscribe to the event and read the values from it. coolAlias has a tutorial on event handlers here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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