Jump to content

Register blocks while loading (or joining) a world


miscsubbin

Recommended Posts

I'm making a mod with randomly generated blocks, so I need them to be registered just before entering a world. This way I can use the world seed as the seed for my generation code. Otherwise block id's are going to get screwed up, especially with multiplayer worlds.

 

When are blocks registered, and is there any way for me to do this?

Link to comment
Share on other sites

Would it be possible to do that? I mean, if that were the case, we wouldn't really have an issue with Block ID's at all. We could just have one Block class, and just modify it's properties to be any other block. I think I need them to be registered because they will be used in crafting recipes and such. I can't imagine being able to keep track of all the properties as they move around.

Link to comment
Share on other sites

The goal is to add more ores by randomly generating the base values of the ore (Harvest level, name, resistance, the strength of tools and armor, etc.) and also giving them "magical" effects similar to ARPGs like Diablo and Torchlight. I can already take a lot of effects from potions and enchantments, but I also plan to add other effects which are still a little nebulous at the moment. I should be getting some people together to plan the effects and rarities out this week; I just started writing intial backend code yesterday.

 

I think I see what you're saying, I can use up a few IDs just for the things that need to be changed at registration, and I think the rest I can allow variation in the code. I just need to worry about how they are going to stack in inventory and stuff like that. Also, they probably won't show up in the creative menu, and giving yourself an item through commands would be totally random. But I think that that's a reasonable price to pay to not use an absurd amount of Block IDs.

 

Hopefully that explains a little bit about what I'm trying to do, I tend to ramble a lot when I explain things like this.

 

EDIT: Also, what exactly are NBT values? Is there somewhere I can go to learn more about how to use them in Minecraft? I've only just started modding Minecraft, so I'm still getting the hang of how things work.

Link to comment
Share on other sites

NBTs are Minecraft's in-game storage format, and you can use a TileEntity (not sure about blocks) to save data directly to them. So you really only need one block, and all the properties can be set via NBT.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.