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Featured Replies

Posted

How do I change the modifiers of an inner class, such as GuiSelectWorld.List, with an access transformer? Is it possible?

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

I've tried it and its impossible D:

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

  • Author

I cannot use reflection for this. I need to extend GuiSelectWorld.List, which is package-private

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

  • Author

I want to display more information about the worlds in the world list.

 

I've come up with a workaround by extending GuiSelectWorld

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

  • Author

I would, but I can't find any other way to override handleMouseInput. I'll post my code when I get to my computer

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

  • Author

K I'll do that :) hopefully I'll have my code up by tonight (GMT)

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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