Posted November 11, 20159 yr How do I change the modifiers of an inner class, such as GuiSelectWorld.List, with an access transformer? Is it possible? catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
November 11, 20159 yr I've tried it and its impossible D: "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
November 11, 20159 yr Author I cannot use reflection for this. I need to extend GuiSelectWorld.List, which is package-private catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
November 11, 20159 yr Author I want to display more information about the worlds in the world list. I've come up with a workaround by extending GuiSelectWorld catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
November 12, 20159 yr Author I would, but I can't find any other way to override handleMouseInput. I'll post my code when I get to my computer catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
November 12, 20159 yr Author K I'll do that hopefully I'll have my code up by tonight (GMT) catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
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