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Make specific entities tick before others


thebest108

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I don't think there's any way to control the order that entities are ticked in, it's just done in the order they're spawned in the world.

 

You could subscribe to

TickEvent.WorldTickEvent

and iterate through

World#loadedEntityList

to pre-update any of your entities that are currently loaded. This event is fired with

Phase.START

before each

World

(dimension) is ticked and

Phase.END

after.

 

Do you really need to do this? Why does the tick order matter?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Thanks, yeah I need the ships to process their movement before other energies and then I can add that momentum to each entity using my collision system.

 

In theory I can move entities without them a spazzing.

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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