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We guarantee forwards compatibility between Forge versions in the same MC version not backwards compatibility because we add stuff, and if you use the stuff we add you will have issues with the versions of Forge that doesn't have the things we added.

So, if you make a mod for version X, it will work on X+

If you make a mod for X is MAY work on X-

But say for example, we add a new event in 10, and you compile against 15, you can use the new event, but if someone tries to run your mod on 9 it'll have issues.

This is why we uniquely identify every build of Forge and have a system in the @Mod annotation for specifying what versions of mods you rely on.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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