Posted November 14, 20159 yr Hello. I have a system in place that sets up a soul network using WorldSavedData, it works albeit not how I want it to. When I add to the network it doubles the amount that is added. EX: 1000 turns into 2000. SoulNexus(Network): https://github.com/LogicTechCorp/SoulMagic/blob/master/src/main/scala/soulmagic/api/nexus/SoulNexus.scala NexusHelper: https://github.com/LogicTechCorp/SoulMagic/blob/master/src/main/scala/soulmagic/api/nexus/NexusHelper.scala Scythe(Add to network): https://github.com/LogicTechCorp/SoulMagic/blob/master/src/main/scala/soulmagic/item/ItemScythe.scala#L130
November 14, 20159 yr I don't know, but line 113 of the Scythe appears to be checking for equality, not actually doing an assignment (or...whatever its supposed to be doing, as that line accomplishes nothing). My guess is that the code is running both server side and client side, causing duplication. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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