Posted November 19, 201212 yr I am using Magic Launcher to install and use mods as I find it very simple to operate. It has worked supremely up until this point, when I tried to use Forge. I have read countless forums, but can't seem to find an answer. I have put Forge in the launcher by itself, and with Modloader, but neither work. I have also both deleted and manually installed the contents of the .minecraft/lib folder. I am using the newest version of forge too. I am now completely at a loss, and this is the only place that I could think to turn. My log is as follows: (In Magic Launcher) [embed=425,349]*** MagicMinecraftLauncher 1.0.0 *** Disable inactive mods 2012-11-18 17:45:04 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.4.4.442 for Minecraft 1.4.4 loading 2012-11-18 17:45:15 [iNFO] [sTDERR] java.lang.reflect.InvocationTargetException 2012-11-18 17:45:15 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2012-11-18 17:45:15 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] at magic.launcher.Launcher.main(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175) 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:92) 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:26) 2012-11-18 17:45:15 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2219) 2012-11-18 17:45:15 [iNFO] [sTDERR] ... 5 more 2012-11-18 17:45:15 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:264) 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155) 2012-11-18 17:45:15 [iNFO] [sTDERR] ... 8 more 2012-11-18 17:45:15 [iNFO] [sTDERR] Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141) 2012-11-18 17:45:15 [iNFO] [sTDERR] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] at java.lang.Class.forName0(Native Method) 2012-11-18 17:45:15 [iNFO] [sTDERR] at java.lang.Class.forName(Unknown Source) 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:256) 2012-11-18 17:45:15 [iNFO] [sTDERR] ... 9 more 2012-11-18 17:45:15 [iNFO] [sTDERR] Caused by: java.lang.ClassCircularityError: codechicken/core/asm/ObfuscationManager$ClassMapping 2012-11-18 17:45:15 [iNFO] [sTDERR] at codechicken.nei.asm.NEITransformer.transformer001(NEITransformer.java:31) 2012-11-18 17:45:15 [iNFO] [sTDERR] at codechicken.nei.asm.NEITransformer.transform(NEITransformer.java:102) 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178) 2012-11-18 17:45:15 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133) 2012-11-18 17:45:15 [iNFO] [sTDERR] ... 14 more [/embed] (In .minecraft) [embed=425,349]2012-11-18 17:39:53 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.4.4.442 for Minecraft 1.4.4 loading 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] All core mods are successfully located 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Discovering coremods 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.6.0.jar 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.6.0.jar 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.6.0.jar 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems 1.4.0.0.jar 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems 1.4.0.0.jar 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems 1.4.0.0.jar 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Running coremod plugins 2012-11-18 17:39:53 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin [/embed] Any advice would be greatly appreciated. Thanks, dfrankcom
November 19, 201212 yr Ensure that you have installed EVERYTHING in the forge/fml zip into your minecraft.jar. Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
November 19, 201212 yr Author I did some fiddling after posting my response, and did some more research, and I finally solved the problem. I just had to delete the "coremods" folder in the .minecraft directory. I hope this helps anyone else that had the same problem as me! dfrankcom
November 19, 201212 yr You probably had NEI installed but not CodeChickenCore Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
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