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Posted

Moving heaven and earth to work this one out. Have no idea if this is relevant to Forge but I am looking for support in any case.

 

Relevant Client log: http://paste.feed-the-beast.com/view/83ea585e EDIT: Going to create an entire log because I didn't realise the previous was not :http://paste.feed-the-beast.com/view/57f50acd

 

Relevant Server log:

[09:11:52] [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception

io.netty.handler.timeout.ReadTimeoutException

[09:11:52] [server thread/DEBUG] [NotEnoughItems/]: Unloading Player: SuperJman246

 

 

This is the only relevant server log. No other data is shown pertaining to this case however here is the startup log from server: http://paste.feed-the-beast.com/view/11e2968f

 

Report: Attempt to connect -> Logging in -> NetworkDispatcher exception java.io.IOException: An existing connection was forcibly closed by the remote host

This is server specific. This is also player specific. This is not due to network connectivity AFAIK. I can ping server with no packet loss. I actually connect to the server, but it then kicks me for whatever reason. Server does not give error or other specifics.

 

I have tried everything. You name it I have probably done it. Any help is appreciated.

  • Author

As far as I can tell the logs show that the client never attempts a handshake with the server and hence the server tries to KeepAlive the connection. Any ideas?

  • Author

SOLVED: Was an issue in the way windows 7 was configured. Solved by changind netsh configuration in console.

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