Posted December 1, 20159 yr Hi Everyone! I'm trying to get custom blocks and items to load custom textures from a different domain (not minecraft, not my modid). I know that my JSON files are all in the correct place and are correct. My issue is that when I create my Block/Item I set the unlocalized name to: this.setUnlocalizedName(this.domain + "_" + this.name); Where this.domain is a domain I have specified and is correct. But when Forge goes to find my new Block/Item textures it automatically looks for my modid: [iNSIDE OF GAMEDATA.CLASS] private String addPrefix(String name) { int index = name.lastIndexOf(':'); String oldPrefix = index == -1 ? "" : name.substring(0, index); String prefix; ModContainer mc = Loader.instance().activeModContainer(); if (mc != null) { prefix = mc.getModId(); } else // no mod container, assume minecraft { prefix = "minecraft"; } if (!oldPrefix.equals(prefix)) { name = prefix + ":" + name; } return name; } And so I get the error: [06:21:04] [Client thread/ERROR] [FML]: Model definition for location MODID:blockName#inventory not found [06:21:13] [Client thread/ERROR] [FML]: Model definition for location MODID:blockName#normal not found [06:21:17] [Client thread/ERROR] [FML]: Model definition for location MODID:itemName#inventory not found I need my blocks and items to potentially each have a different domain and not automatically look in MODID. Any advice?
December 1, 20159 yr I don't think there's any way to register blocks/items with a domain other than your mod ID, but there's nothing stopping you from using models/textures from some other domain. GameData#addPrefix is only called when registering blocks/items, it's not used for models/textures. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
December 1, 20159 yr Author BTW - this is how I am registering the ModelResourceLocation: RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); for(Block block : blocks) { ModelResourceLocation model = new ModelResourceLocation(block.domain + ":" + block.name, "inventory"); renderItem.getItemModelMesher().register(GameRegistry.findItem(block.domain, block.name), 0, model); } And registering the blocks: for(Block block : blocks) { GameRegistry.registerBlock(block, block.name); }
December 1, 20159 yr Author I see - But when Forge goes to look for the Block/Item model/texture doesn't it look in MODID? How do I tell it to look somewhere else? I need my mod to look for it in a different directory, assuming my mod has already been compiled and my new model/texture cannot be in main/resources and isn't in ResourcePacks? Does that make sense?
December 1, 20159 yr Use Item.getItemFromBlock to get the Item form of a Block when registering your models (or at any other time). If block.domain isn't your mod ID, GameRegistry.findItem(block.domain, block.name) will return null (because there's no item registered for that domain and name). Your current model registration code should work with this change. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
December 1, 20159 yr Author OK - Here is what I have so far: Block: Constructor: public Block(String domain, String name) { super(Material.iron); this.name = name; this.domain = domain; this.preferredName = name; this.setUnlocalizedName(Reference.MOD_ID + "_" + this.name); this.setCreativeTab(CreativeTabs.tabMisc); } Register: for(Block block : blocks) { GameRegistry.registerBlock(block, block.name); } Render: RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); for(Block block : blocks) { ModelResourceLocation model = new ModelResourceLocation(block.domain + ":" + block.name, "inventory"); renderItem.getItemModelMesher().register(net.minecraft.item.Item.getItemFromBlock(block), 0, model); } JSON: public static String jsonMakerBlockItem(String domain, String assetName) { return "{ \"parent\": \"" + domain + ":" + "block/" + assetName + "\",\"display\": {\"thirdperson\": {\"rotation\": [ 10, -45, 170 ],\"translation\": [ 0, 1.5, -2.75 ],\"scale\": [ 0.375, 0.375, 0.375 ]}}}"; } public static String jsonMakerBlock(String domain, String assetName) { return "{\"parent\": \"block/cube\",\"textures\": {\"down\": \"" + domain + ":blocks/" + assetName + "\",\"up\": \"" + domain + ":blocks/" + assetName + "\",\"north\": \"" + domain + ":blocks/" + assetName + "\",\"south\": \"" + domain + ":blocks/" + assetName + "\",\"west\": \"" + domain + ":blocks/" + assetName + "\",\"east\": \"" + domain + ":blocks/" + assetName + "\",\"particle\": \"" + domain + ":blocks/" + assetName + "\"}}"; } public static String jsonMakerBlockstates(String domain, String assetName) { return "{\"variants\": { \"normal\": { \"model\": \""+ domain + ":" + assetName + "\" } } }"; } Image: In mods/assets/domain/textures/blocks/blockName.png Items: Constructor: public Item (String domain, String name) { super(); this.name = name; this.domain = domain; this.preferredName = name; this.setUnlocalizedName(Reference.MOD_ID + "_" + this.name); this.setCreativeTab(CreativeTabs.tabMisc); } Register: for(Item item : items) { GameRegistry.registerItem(item, item.name); } Render RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); for(Item item : items) { ModelResourceLocation model = new ModelResourceLocation(item.domain + ":" + item.name, "inventory"); renderItem.getItemModelMesher().register(item, 0, model); } JSON: public static String jsonMakerItem(String domain, String assetName) { return "{ \"parent\": \"builtin/generated\", \"textures\": { \"layer0\": \"" + domain + ":items/" + assetName + "\"}, \"display\": {\"thirdperson\": {\"rotation\": [ -90, 0, 0 ],\"translation\": [ 0, 1, -3 ],\"scale\": [ 0.55, 0.55, 0.55 ]}, \"firstperson\": {\"rotation\": [ 0, -135, 25 ],\"translation\": [ 0, 4, 2 ],\"scale\": [ 1.7, 1.7, 1.7 ]}}}"; } Image: In mods/assets/domain/textures/items/itemName.png So I think I set everything correctly? When the Block/Item is registered, it uses MODID, but when I make the model /JSON I use myDomain. - Am I missing something? PS - You rock! Thanks for the help!!
December 1, 20159 yr Author OK - I figured something out - My custom blocks/items are no longer calling hasReousrceName or getInputStreamByName in my CustomResourcePack class that extends FileResourcePack. Looking into it now...
December 2, 20159 yr Your code looks like it should work. Is it not working? Are you getting any errors in the log? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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