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Posted

Hi there,

 

It is possible to rotate an ISBRH like we can do for TESR?

 

Basically I want to avoid remaking all my ISBRH for the 4 directions.

 

I tried some GL11.glRotatef but it rotates the whole chunk, and using GL11.glPushMatrix(); and GL11.glPopMatrix(); does nothing (no rotation at all).

 

Hope there is a way or I'm good for more ISBRH  long coding....

 

Thanks!

Posted

Here is the code:

 

 

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Posted

I really want to avoid TESR especially for decorating blocks. This is why I use ISBRH when I can.

 

I've searched everywhere if someone did rotate ISBRH but I couldn't find something... So looks like it's not possible to rotate, well I wanted to be sure before attacking the 3 other rotations. Thanks all of you.

Posted

I checked the lever code, but looks like they render it by specifying each part depending to the orientation. Only the lever itself use rotations but it's only to make a shape which isn't following regular axes.

 

So I guess I'm good for remaking my render for each direction.

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