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[1.7.10/1.8] Baby Mobs Mod


Furgl

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[glow=blue,2,300]Downloads and documentation: www.sites.google.com/site/furglsmods/baby-mobs[/glow]

This mod requires Forge and is SSP and SMP compatible!

Baby Mobs adds baby versions of many vanilla monsters, each with its own special abilities. These baby mobs replace their adult mob versions when they spawn, at a certain rate (specified in the config file).

[glow=blue,2,300]Types of Baby Mobs[/glow]

  • Baby Blaze
  • Baby Cave Spider
  • Baby Creeper
  • Baby Dragon
  • Baby Enderman
  • Baby Ghast
  • Baby Guardian
  • Baby Iron Golem
  • Baby Ocelot
  • Baby Skeleton
  • Baby Snow Golem
  • Baby Spider
  • Baby Squid
  • Baby Witch
  • Baby Wither
  • Baby Wither Skeleton
           
  • Baby Zombie
           
  • Baby Zombie Pigman

[glow=blue,2,300]Screenshots[/glow]

 

 

[glow=blue,2,300]Videos[/glow][spoiler=Videos][glow=blue,2,300]English[/glow]

[glow=blue,2,300]Deutsch[/glow]

[glow=blue,2,300]Español[/glow]

 

 

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Baby Mobs has been updated to v1.1!

Changelog:

 

Note: these changes apply to both 1.7.10 and 1.8 versions of the mod

[glow=blue,2,300]v1.1[/glow]

  • Fixed compatibility issues with fake players
  • Baby mobs no longer use their abilities after death
  • Baby Endermans’ laser beams have been tweaked and no longer clip through walls
  • Baby Blazes’ flamethrowers damage more consistently and no longer clip through walls
  • Baby mob spawn eggs should now have the same functionality of vanilla spawn eggs
  • The Baby Dragon can now only be summoned by placing a Dragon Egg
  • The Baby Dragon spawn egg has been removed and replaced with the vanilla Dragon Egg in the creative tab
  • Baby Spiders and Baby Cave Spiders spawn webs more consistently
  • Baby Snowmen now spawn snow layer/ice regardless of temperature
  • Baby Snowmen no longer avoid walking on water
  • Baby Spiders now have the chance of spawning with effects like vanilla Spiders
  • Baby Ocelots now despawn properly
  • Tweaked Baby Ocelots’ hit boxes and AI
  • Baby Ocelots now spawn more particles
  • Baby Creepers explode properly when ignited with flint and steel
  • Added Baby Witch spawn rate to config
  • Baby Mobs now follow their adult versions and anger their adult versions when they are attacked more consistently
  • 1.8 only: Attacking Baby Guardians will now anger adult Guardians properly

 

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  • 2 weeks later...
  • 4 weeks later...

Baby Mobs has been updated to v1.2!

Changelog:

 

 

Note: these changes apply to both 1.7.10 and 1.8 versions of the mod

[glow=blue,2,300]v1.2[/glow]

  • Baby Ocelots now despawn in peaceful mode
  • Baby Blaze now look at players faster
  • Snowmen no longer spawn snow/ice after death
  • Baby Blaze and Enderman no longer retaliate when attacked in creative mode
  • Spawn rates in the config now have appropriate acceptable max and min values
  • Baby Squid no longer spit ink when hit after death
  • Baby Squid spit more ink when attacked
  • Baby Ghasts have been made smaller to be distinguishable from their adult versions
  • Baby Ghasts now follow their adult versions properly
  • Baby Iron Golems’ max health has been halved
  • Baby Cave Spiders spit venom closer
  • Baby Wither Skeleton particles now appear when particles are turned off
  • Baby Wither Skeletons now try to avoid water
  • 1.8 only: Baby Guardians will now try to ram the player when their spikes are out and they are underwater

 

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  • 1 month later...

Baby Mobs has been updated to v1.3!

Changelog:

 

 

Note: these changes apply to both 1.7.10 and 1.8 versions of the mod

[glow=blue,2,300]v1.3[/glow]

  • Baby Zombies and Baby Pig Zombies now have special abilities:
    • Baby Zombies spawn riding Zombie Chickens
    • Baby Zombies will convert a Chicken to a Zombie Chicken if it is not riding a Zombie Chicken
    • Baby Pig Zombies spawn riding Zombie Pigs
    • Baby Pig Zombies will convert a Pig to a Zombie Pig if it is not riding a Zombie Pig

    [*]The default spawn chance of Baby Spider Jockeys has been reduced

    [*]Baby Wither Skeletons now release smoke and disappear when attacked in creative mode as well

    [*]Baby Creepers’ explosion sparks now still give off smoke when particles are turned to minimal

    [*]1.7.10 only: Baby Skeletons now ride on Baby Spiders properly

    [*]1.8 only: Baby Creepers now release sparks at a normal velocity when exploding

    [*]1.8 only: Baby Guardians now try to ram players when attacked out of water as well as in water

 

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