Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

1. Cancel the rendering event of the player on the Pre stage

2. Launch your own renderer DoRender. Make sure it's actually called via debugger

3. Do whatever logic you need to in the renderer.

 

You can't replace the player's renderer/model, short of doing the above or using the popular API designed to replace player renderers.

 

I'm toying with this too right now, and noticed this thread is actually relatively fresh so thought I'd reply.

Worth noting I'm in 1.7.10, but Zethariel's method is exactly what you want. Using nothing but information from this page, I've gotten the original player entity hidden and a pritnln of test when my own render calls doRender.

 

TL;DR this code produces this result (note the lack of player model, that's in 3rd person):

    @SubscribeEvent
    public void renderPlayer(RenderPlayerEvent.Pre event) {
    	if (event.entityPlayer.getHeldItem() != null && event.entityPlayer.getHeldItem().getItem() instanceof YOUR_MOD_CLASS) {
    		event.setCanceled(true); //This hides the player
    		RenderPlayerCustom renderPlayer = new RenderPlayerCustom(); //Initialize your render class
    		renderPlayer.doRender((AbstractClientPlayer) event.entityPlayer, event.entityPlayer.posX, event.entityPlayer.posY, event.entityPlayer.posZ, 1.0F, event.partialRenderTick);
                //you can get the player, their coordinates and the partial ticktime from the event. That 1.0F, oddly, never gets used in the end, just passed around a bit. Unless I missed something.
    	}
    }

 

//in a custom class extending RenderPlayer
    @Override
    public void doRender(AbstractClientPlayer p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
    	System.out.println("Test!");
    }

 

56afc5447b1f8.jpg

 

Then you just need to do your actual rendering code, which is whatever you want.

Everything posted here should work - anything beyond this will be different between 1.7 and 1.8 because of how rendering changed. Shame as I'm effectively doing the same thing (although I'm adding elbows too) and I'd share my code otherwise. Ah well, good luck!

 

EDIT:

One other thing of note, if you copy the doRender method from RenderPlayer as a basis to work from, remember it does things like checking if the render event has been cancelled. You'll need to do some edits before it'll work ;)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.