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Posted

Hi. I have a TileEntity which sets blocks, however I'm running into a problem where if it tries to place a block in an unloaded chunk (I think), a large, oddly shaped wall appears in that unloaded area, before the chunk is loaded and the wall is removed.

 

Minecraft also appears to slow to a crawl while this happens. Chunks take a really long time to load, and I get

Can't keep up

messages several times in the console.

 

How would I check if a block is in a loaded chunk, before trying to place it?

 

Here are some screenshots:

wGC1e14.jpg

57kc7Vj.jpg

world.chunkExists

will return true if the chunk is loaded.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

There is also World.blockExists. Well, a bit misleading name.

 

world.chunkExists

will return true if the chunk is loaded.

 

Are they for 1.7? I can't seem to find them in 1.8. I did manage to find

worldObj.isBlockLoaded()

however

You didn't mention 1.8 at all. The method may not have been MCP'd yet. Check the classes that implement IChunkProvider, specifically for the methods in IChunkProvider.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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