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Featured Replies

Posted

Is there a class that I can implement so that I may call the method, "onUpdate"?

 

I need something checked within an inventory every few ticks.

 

If I can call that method from within a class that extends container, or a class that implements IInventory, that would be ideal.

TickEvent.

 

For player-based inventory: PlayerTickEvent.

For mob-based: LivingUpdateEvent.

Note: player is also living, you can use that.

When using TickEvent, choose event.phase, otherwise code runs twice.

1.7.10 is no longer supported by forge, you are on your own.

I think the OP wants his TileEntity to update.

I've forgotten the name of the method, but it should be easy to find. Is something like

doesRequireUpdates

, returns a boolean and the default implementation returns false (and does nothing else).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I think the OP wants his TileEntity to update.

I've forgotten the name of the method, but it should be easy to find. Is something like

doesRequireUpdates

, returns a boolean and the default implementation returns false (and does nothing else).

 

Thanks!  I'll take a look at that when I get back home.

Would that method happen to come from TileEntity?  I have a class that just implements IInventory, so I could extend TileEntity if that's the case.

Your TE needs to implement IUpdatePlayerListBox.

1.7.10 is no longer supported by forge, you are on your own.

  • Author

I'm unable to implement IUpdatePlayerListBox.  Must it be used on a TileEntity?  I don't have a TileEntity, because it's an item that accesses an inventory.

Item#onUpdate

is called every tick for each

ItemStack

of the

Item

in a player's inventory. If your inventory is tied to a player/mob rather than an item, you may want to use tick events as diesieben07 suggested.

 

IUpdatePlayerListBox

can be implemented by a

TileEntity

to receive an update every tick. You can also register other implementations of the interface to be updated by the server with

MinecraftServer#registerTickable

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Note that items inside inventories that themselves don't tick (chests, actually most TileEntities, item frames) items don't get updates.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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