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In my Vietnam mod, I have a custom biome named "Namcraft". (currently spawns in grass, sand etc.)

 

However I'm trying to have it spawn in this custom tree type:

 

7DXAp6s.jpg

(GRASS = Custom Leaves block called (WarBlocks.Palmleaves)

(LOG = Custom Log block called (WarBlocks.Palmlog)

 

Any idea on how I can implement custom trees?

 

My Biome Generator:

 

package net.mcheroesandgenerals.warblocks;

 

import java.util.Random;

 

import net.minecraft.init.Blocks;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.biome.BiomeGenBase.FlowerEntry;

import net.minecraft.world.gen.feature.WorldGenTallGrass;

import net.minecraft.world.gen.feature.WorldGenerator;

 

public class BiomeGenNamcraft extends BiomeGenBase

{

 

public BiomeGenNamcraft (int id){

 

super(id);

 

this.spawnableCreatureList.add(new SpawnListEntry(EntityVietcong.class, 30, 2, 10));

this.spawnableCreatureList.add(new SpawnListEntry(EntitySapper.class, 30, 1, 2));

this.spawnableCreatureList.add(new SpawnListEntry(EntityHuey.class, 50, 1, 1));

this.theBiomeDecorator.treesPerChunk = 5;

this.theBiomeDecorator.waterlilyPerChunk = 5;

this.theBiomeDecorator.reedsPerChunk = 100;

this.theBiomeDecorator.sandPerChunk2 = 20;

this.theBiomeDecorator.generateLakes = true;

this.theBiomeDecorator.grassPerChunk = 25;

 

 

this.topBlock = Blocks.grass;

this.fillerBlock = Blocks.stone;

 

 

}

 

@Override

    public void addDefaultFlowers()

    {

        this.flowers.add(new FlowerEntry(Blocks.yellow_flower, 0, 20));

        this.flowers.add(new FlowerEntry(Blocks.red_flower,    0, 10));

        this.flowers.add(new FlowerEntry(WarBlocks.blockLandmine, 0, 20));

        this.flowers.add(new FlowerEntry(WarBlocks.blockBambooSpikes, 0, 10));

    }

 

}

 

 

 

My Custom Biome Registry:

 

package net.mcheroesandgenerals.warblocks;

 

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraftforge.common.BiomeDictionary;

import net.minecraftforge.common.BiomeDictionary.Type;

import net.minecraftforge.common.BiomeManager;

 

public class BiomeRegistry {

 

public static void MainRegistry(){

 

initializeBiome();

registerBiome();

 

}

 

public static BiomeGenBase biomeNamcraft;

 

public static void initializeBiome(){

 

biomeNamcraft = new BiomeGenNamcraft(137).setBiomeName("Namcraft").setTemperatureRainfall(1.2F, 0.9F);

 

}

 

public static void registerBiome(){

 

BiomeDictionary.registerBiomeType(biomeNamcraft, Type.FOREST);

BiomeManager.addSpawnBiome(biomeNamcraft);

 

}

 

}

 

 

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