Jump to content

[1.8] Entity Not Rendering


TLHPoE

Recommended Posts

I put a print inside of my entity's update method to check if they are in the world and it is being called.

 

Render:

package enlistment.render.entity;

import org.lwjgl.opengl.GL11;

import enlistment.Enlistment;
import enlistment.entity.EntityTroop;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.client.renderer.entity.layers.LayerArrow;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;

public class RenderTroop extends RendererLivingEntity {
public static final ResourceLocation TROOP_TEXTURE = new ResourceLocation(Enlistment.ID + ":textures/entity/troop.png");

public RenderTroop() {
	super(Minecraft.getMinecraft().getRenderManager(), new ModelBiped(1F), 1F);

	this.addLayer(new LayerBipedArmor(this));
	this.addLayer(new LayerHeldItem(this));
	this.addLayer(new LayerArrow(this));
}

@Override
protected void preRenderCallback(EntityLivingBase entity, float f) {
	if(entity instanceof EntityTroop) {
		EntityTroop troop = (EntityTroop) entity;

		GL11.glScalef(1F, 1F, 1F);
	}
}

@Override
protected ResourceLocation getEntityTexture(Entity entity) {
	return TROOP_TEXTURE;
	/*
	if(entity instanceof EntityTroop) {
		EntityTroop troop = (EntityTroop) entity;

		switch(troop.getTier()) {
		case (69):
			return null;
		default:
			return TROOP_TEXTURE;
		}
	}

	return null;

	*/
}
}

 

Entity:

package enlistment.entity;

import java.util.UUID;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIWatchClosest2;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

public class EntityTroop extends EntityCreature {
protected FoodStatsTroop foodStats = new FoodStatsTroop();
protected int tier;
protected boolean hired = false;
protected int morale;
protected int relationWithPlayer;
protected boolean stationary = false;

public EntityTroop(World world) {
	super(world);

	this.setSize(0.6F, 1.95F);
	this.setCanPickUpLoot(false);

	applyEntityAI();
}

public EntityTroop(World world, boolean hired) {
	this(world);

	this.hired = hired;
}

@Override
protected void entityInit() {
	super.entityInit();

	this.dataWatcher.addObject(17, "");
}

protected void applyEntityAI() {
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(5, new EntityAITroopFollow(this, 1.0D, 10.0F, 2.0F));
	this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3F, 1F));
	this.tasks.addTask(9, new EntityAIWander(this, 0D));
	this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8F));
	this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityMob.class, 1D, true));
	this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1D, false));
	this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityMob.class, true));
}

protected void applyEntityAttributes() {
	super.applyEntityAttributes();

	this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(16D);
	this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10D);
	this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(35D);
	this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.1D);
	this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(1D);

	this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(1D);
}

@Override
public void onLivingUpdate() {
	super.onLivingUpdate();

	if(getFoodStats().needFood() && this.ticksExisted % 10 == 0) {
		getFoodStats().setFoodLevel(this.foodStats.getFoodLevel() + 1);
	}
}

@Override
public void onUpdate() {
	super.onUpdate();

	if(!this.worldObj.isRemote) {
		System.out.println("Hi! I'm here at X: " + this.posX + ", Z: " + this.posZ);

		getFoodStats().onUpdate(this);
	}
}

@Override
public void readEntityFromNBT(NBTTagCompound comp) {
	super.readEntityFromNBT(comp);

	foodStats.readNBT(comp);

	NBTTagCompound nbt = comp.getCompoundTag("Enlistment_NBT");

	setTier(nbt.getInteger("Tier"));
	setHired(nbt.getBoolean("Hired"));
	setMorale(nbt.getInteger("Morale"));
	setRelationWithPlayer(nbt.getInteger("Relation_with_Player"));
	setOwnerID(nbt.getString("Owner_ID"));
	setStationary(nbt.getBoolean("Stationary"));
}

@Override
public void writeEntityToNBT(NBTTagCompound comp) {
	super.writeEntityToNBT(comp);

	foodStats.writeNBT(comp);

	NBTTagCompound nbt = comp.getCompoundTag("Enlistment_NBT");

	nbt.setInteger("Tier", tier);
	nbt.setBoolean("Hired", hired);
	nbt.setInteger("Morale", morale);
	nbt.setInteger("Relation_with_Player", relationWithPlayer);
	nbt.setString("Owner_ID", getOwnerID());
	nbt.setBoolean("Stationary", isStationary());

	comp.setTag("Enlistment_NBT", nbt);
}

@Override
public boolean interact(EntityPlayer player) {
	if(getOwnerID().equals("")) {
		setOwnerID(player.getUniqueID().toString());

		return true;
	} else if(getOwnerID().equals(player.getUniqueID().toString())) {
		setStationary(!isStationary());

		return true;
	}

	return super.interact(player);
}

@Override
public boolean attackEntityFrom(DamageSource src, float par2) {
	if(this.isEntityInvulnerable(src)) {
		return false;
	} else {
		//retalliate

		return super.attackEntityFrom(src, par2);
	}
}

public boolean canEat() {
	return getFoodStats().needFood();
}

public boolean shouldHeal() {
	return this.getHealth() > 0.0F && this.getHealth() < this.getMaxHealth();
}

public void upgradeTier() {
	setTier(getTier() + 1);

	System.out.println("Troop #" + this.getEntityId() + " has ranked up!");

	this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(1D + (2D * tier));
	this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10D + (7.5D * tier));
}

@Override
protected String getHurtSound() {
	return "game.player.hurt";
}

@Override
protected String getDeathSound() {
	return "game.player.die";
}

public String getOwnerID() {
	return this.dataWatcher.getWatchableObjectString(17);
}

public void setOwnerID(String ownerUuid) {
	this.dataWatcher.updateObject(17, ownerUuid);
}

public EntityPlayer getOwner() {
	try {
		UUID uuid = UUID.fromString(getOwnerID());

		return uuid == null ? null : this.worldObj.getPlayerEntityByUUID(uuid);
	} catch(IllegalArgumentException illegalargumentexception) {
		return null;
	}
}

public FoodStatsTroop getFoodStats() {
	return foodStats;
}

public void setFoodStats(FoodStatsTroop foodStats) {
	this.foodStats = foodStats;
}

public int getTier() {
	return tier;
}

public void setTier(int tier) {
	this.tier = tier;
}

public boolean isHired() {
	return hired;
}

public void setHired(boolean hired) {
	this.hired = hired;
}

public int getMorale() {
	return morale;
}

public void setMorale(int morale) {
	this.morale = morale;
}

public int getRelationWithPlayer() {
	return relationWithPlayer;
}

public void setRelationWithPlayer(int relationWithPlayer) {
	this.relationWithPlayer = relationWithPlayer;
}

public boolean isStationary() {
	return stationary;
}

public void setStationary(boolean stationary) {
	this.stationary = stationary;
}
}

 

Sorry if I sound vague, I am completely in the dark myself when it comes to rendering.

Kain

Link to comment
Share on other sites

Did you register your renderer with

RenderingRegistry.registerEntityRenderingHandler

?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Yes

 

EntityHandler:

package enlistment.entity;

import enlistment.Enlistment;
import enlistment.render.entity.RenderTroop;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityHandler {
public static void init() {
	registerEntity(EntityTroop.class, "Troop");
}

@SideOnly(Side.CLIENT)
public static void initRenders() {
	RenderingRegistry.registerEntityRenderingHandler(EntityTroop.class, new RenderTroop());
}

private static void registerEntity(Class<? extends EntityLiving> clazz, String name) {
	EntityRegistry.registerGlobalEntityID(clazz, name, EntityRegistry.findGlobalUniqueEntityId());
	EntityRegistry.addSpawn(clazz, 100, 6, 8, EnumCreatureType.CREATURE, BiomeGenBase.plains, BiomeGenBase.forest, BiomeGenBase.desert, BiomeGenBase.desertHills, BiomeGenBase.forestHills);
	Enlistment.instance.entities.add(name, clazz);
}
}

Kain

Link to comment
Share on other sites

initRenders()

isn't called anywhere in code you have posted.

 

Just because you wrote this method doesn't mean its magically called.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

It's called in my ClientProxy, which in turn is called client-side from my mod class, which extends an abstract class that automatically calls the proxy.

 

ClientProxy:

package enlistment.network;

import enlistment.entity.EntityHandler;
import enlistment.gui.GuiTroopsOverlay;
import net.minecraftforge.common.MinecraftForge;

public class ClientProxy extends ServerProxy {
@Override
public void init() {
	super.init();

	MinecraftForge.EVENT_BUS.register(new GuiTroopsOverlay());

	EntityHandler.initRenders();
}
}

 

The overlay that is also registered is being rendered.

Kain

Link to comment
Share on other sites

Let's get more output, like the coords of the entity when it updates and prints status. Turn on bounding boxes too, so you can "see" it even if it's not rendered. What are your symptoms exactly?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

Let's get more output, like the coords of the entity when it updates and prints status. Turn on bounding boxes too, so you can "see" it even if it's not rendered. What are your symptoms exactly?

 

I'm an idiot. The render isn't being called at all, even though it's registered.

 

Render:

package enlistment.render.entity;

import org.lwjgl.opengl.GL11;

import enlistment.Enlistment;
import enlistment.entity.EntityTroop;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.client.renderer.entity.layers.LayerArrow;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;

public class RenderTroop extends RendererLivingEntity {
public static final ResourceLocation TROOP_TEXTURE = new ResourceLocation(Enlistment.ID + ":textures/entity/troop.png");

public RenderTroop() {
	super(Minecraft.getMinecraft().getRenderManager(), new ModelBiped(1F) {
		@Override
		public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
			super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);

			System.out.println("RENDERING TROOP MODEL AT X: " + entityIn.posX + ", Y: " + entityIn.posY + ", Z: " + entityIn.posZ);
		}
	}, 1F);

	this.addLayer(new LayerBipedArmor(this));
	this.addLayer(new LayerHeldItem(this));
	this.addLayer(new LayerArrow(this));
}

@Override
protected void preRenderCallback(EntityLivingBase entity, float f) {
	if(entity instanceof EntityTroop) {
		EntityTroop troop = (EntityTroop) entity;

		GL11.glScalef(1F, 1F, 1F);

		System.out.println("PRE-RENDERING TROOP AT X: " + troop.posX + ", Y: " + troop.posY + ", Z: " + troop.posZ);
	}
}

@Override
protected ResourceLocation getEntityTexture(Entity entity) {
	return TROOP_TEXTURE;
	/*
	if(entity instanceof EntityTroop) {
		EntityTroop troop = (EntityTroop) entity;

		switch(troop.getTier()) {
		case (69):
			return null;
		default:
			return TROOP_TEXTURE;
		}
	}

	return null;

	*/
}
}

Kain

Link to comment
Share on other sites

Why so you have a function inside your super call?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Why so you have a function inside your super call?

 

If you mean the ModelBiped function, I overrode it so I could put the print in to check if it was rendering. I also called the super so that it would render the model if it did, which it didn't.

Kain

Link to comment
Share on other sites

mo, your RenderTroop constructor.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

mo, your RenderTroop constructor.

 

Do you mean this?

Minecraft.getMinecraft().getRenderManager()

 

I didn't know which render manager to get, so I figured the Minecraft class had an instance of it.

 

 

Also if you mean this:

this.addLayer(new LayerBipedArmor(this));
	this.addLayer(new LayerHeldItem(this));
	this.addLayer(new LayerArrow(this));

 

I plan on making the entity equip armor and hold items.

Kain

Link to comment
Share on other sites

No.

 

	public RenderTroop() {

		super(Minecraft.getMinecraft().getRenderManager(), new ModelBiped(1F) {

@Override

			

public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {

				

super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);

				

System.out.println("RENDERING TROOP MODEL AT X: " + entityIn.posX + ", Y: " + entityIn.posY + ", Z: " + entityIn.posZ);

			

}

		}, 1F);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

No.

 

	public RenderTroop() {

		super(Minecraft.getMinecraft().getRenderManager(), new ModelBiped(1F) {

@Override

			

public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {

				

super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);

				

System.out.println("RENDERING TROOP MODEL AT X: " + entityIn.posX + ", Y: " + entityIn.posY + ", Z: " + entityIn.posZ);

			

}

		}, 1F);

 

That's an anonymous class that extends

ModelBiped

and overrides

render

. It's what TLHPoE was referring to in this post:

 

Why so you have a function inside your super call?

 

If you mean the ModelBiped function, I overrode it so I could put the print in to check if it was rendering. I also called the super so that it would render the model if it did, which it didn't.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Ah. Well. As long as it is being used correctly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Upon further research I discovered some past problems with rendering entities in 1.8 that were fixed by registering the renderers after the pre-initialization stage. I moved my entity renderer registerings to the initialization stage, but nothing changed.

Kain

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I cant craft any of the epic fight mod weapons. I try using the recipes in the crafting table but nothing is working. and when i click on the epic fight weapon in jei there is no recipe at all.
    • Oklahoma Nation Cowboys at Youngstown Country PenguinsYoungstown, Ohio; Wednesday, 7 p.m. EDTBOTTOM LINE: The Youngstown Region Penguins facial area the Oklahoma Country Cowboys within the Countrywide Invitation Penguins include absent 15-5 versus Horizon League rivals, with a 9-4 history within non-meeting participate in. Youngstown Region is 1-2 inside online games resolved as a result of considerably less than 4 facts. The Cowboys are 8-10 in just Massive 12 engage in. Oklahoma Region ranks 9th within just the Large 12 taking pictures 31.1% towards 3-stage wide PERFORMERS: Dwayne Cohill is averaging 17.8 details and 4.8 helps for the Penguins. Adrian Nelson is averaging 17.1 info higher than the remaining 10 game titles for Youngstown Thompson is averaging 11.7 details for the Cowboys. Caleb Asberry is averaging 13.1 facts about the very last 10 video games for Oklahoma last 10 Video games: Penguins: 7-3 Zeke Zaragoza Jersey, averaging 79.7 info, 33.4 rebounds, 14.8 helps, 5.3 steals and 2.7 blocks for each video game despite the fact that capturing 48.1% versus the marketplace. Their rivals incorporate averaged 72.4 details for every : 4-6, averaging 66.4 specifics, 33.1 rebounds, 11.1 helps Jake Henry Jersey, 4.9 steals and 3.6 blocks for each sport even though taking pictures 41.3% towards the sector. Their rivals consist of averaged 72.0 info. The made this tale making use of technological innovation delivered by means of Information and facts Skrive and info against Sportradar. Cowboys Shop
    • Oklahoma Nation Cowboys at Youngstown Country PenguinsYoungstown, Ohio; Wednesday, 7 p.m. EDTBOTTOM LINE: The Youngstown Region Penguins facial area the Oklahoma Country Cowboys within the Countrywide Invitation Penguins include absent 15-5 versus Horizon League rivals, with a 9-4 history within non-meeting participate in. Youngstown Region is 1-2 inside online games resolved as a result of considerably less than 4 facts. The Cowboys are 8-10 in just Massive 12 engage in. Oklahoma Region ranks 9th within just the Large 12 taking pictures 31.1% towards 3-stage wide PERFORMERS: Dwayne Cohill is averaging 17.8 details and 4.8 helps for the Penguins. Adrian Nelson is averaging 17.1 info higher than the remaining 10 game titles for Youngstown Thompson is averaging 11.7 details for the Cowboys. Caleb Asberry is averaging 13.1 facts about the very last 10 video games for Oklahoma last 10 Video games: Penguins: 7-3 Zeke Zaragoza Jersey, averaging 79.7 info, 33.4 rebounds, 14.8 helps, 5.3 steals and 2.7 blocks for each video game despite the fact that capturing 48.1% versus the marketplace. Their rivals incorporate averaged 72.4 details for every : 4-6, averaging 66.4 specifics, 33.1 rebounds, 11.1 helps Jake Henry Jersey, 4.9 steals and 3.6 blocks for each sport even though taking pictures 41.3% towards the sector. Their rivals consist of averaged 72.0 info. The made this tale making use of technological innovation delivered by means of Information and facts Skrive and info against Sportradar. Cowboys Shop
    • DUTA89 agen slot online terbaik dan sering memberikan kemenangan kepada setiap member yang deposit diatas 50k dengan tidak klaim bonus sepeser pun.   Link daftar : https://heylink.me/DUTA89OFFICIAL/  
    • Hello All! Started a MC Eternal 1.6.2.2 server on Shockbyte hosting. The only other mod I added was betterfarmland v0.0.8BETA. Server is 16GB and Shockbyte wont tell me how many CPU cores i have.  We are having problems now when players log in it seems to crash the server. At other times it seems fine and we can have 3 people playing for hours at a time. Usually always when it does crash it is when someone logs in. Crash Reports Below. To the person who can post the fix I will reward $100 via Paypal.   ---- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 2024-09-19 21:04:58 UTC Description: Exception in server tick loop java.lang.StackOverflowError     at net.minecraft.advancements.PlayerAdvancements.hasCompletedChildrenOrSelf(PlayerAdvancements.java:451)     at net.minecraft.advancements.PlayerAdvancements.shouldBeVisible(PlayerAdvancements.java:419)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:385)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:406)     at net.minecraft.advancements.PlayerAdvancements.ensureVisibility(PlayerAdvancements.java:411)     at net.minecraft.advancements.P  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.