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Posted

I was wondering how to add mods while running/testing your mod from eclipse. eg. I want to add Alternate Terrain Generation to my minecraft while I'm testing my mod with eclipse, but when I put it into the mods folder, I get an error. Would I need to compile my mod first and then just use a normal forge client?

Nope nope nope nope

For 1.7.10 and earlier (ForgeGradle 1.X), you need to use deobf/dev versions of the mods or install CodeChickenCore to deobfuscate mods at runtime.

 

For 1.8+ (ForgeGradle 2.X), you can do the same thing or add the mods as

deobfCompile

/

deobfProvided

dependencies and ForgeGradle will deobfuscate them for you. According to this issue, this currently doesn't work for local files or Ivy dependencies (I assume it works for Maven dependencies).

 

Edit: As of Forge 1.8.9-11.15.0.1696 (commit 9a737b0), FML will automatically deobfuscate mods at runtime without the need for CodeChickenCore or a ForgeGradle dependency.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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