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Posted

So what I would like to achieve is to render the player much like the elytra do in 1.9 without the wings and moving legs.

So with the player lying flat but pitched to were the player is looking like this.

https://media.giphy.com/media/N1JYS2CFfjW9O/giphy.gif

I have never messed with rendering the player and I'm not sure how to go about this so any help would be appreciated.

 

 

BioWarfare Mod: http://goo.gl/BYWQty

Posted

RenderPlayerEvent. Cancel rendering, make your own. That's all regarding Forge. Everything else on this topic is pure GL which you will need to learn if you want to render anything remotely awesome.

1.7.10 is no longer supported by forge, you are on your own.

Posted

Ok thanks. Seems like ive hit another snag i'm trying to cancel the event if an item is held and it isn't working for some reason tho.

@SubscribeEvent
public void RenderPlayerEvent(net.minecraftforge.client.event.RenderPlayerEvent.Pre event){
	if (event.entityPlayer.getHeldItem().equals(Items.apple)){
		event.setCanceled(true);
	}





}

BioWarfare Mod: http://goo.gl/BYWQty

Posted

IIRC there is ItemStack#areStacksEqual which does item stack comparison.

 

But if you want to check against item and item only then, ItemStack#getItem will suffice.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thanks got that fixed

RenderPlayerEvent. Cancel rendering, make your own. That's all regarding Forge. Everything else on this topic is pure GL which you will need to learn if you want to render anything remotely awesome.

Canceling the event stops the rendering competently. All I want to do is rotate the current model. I would rather not start from scratch. Can I just rotate the model instead?

BioWarfare Mod: http://goo.gl/BYWQty

Posted

You might be able to push a new matrix and rotate the model in

RenderPlayerEvent.Pre

and then pop the matrix in

RenderPLayerEvent.Post

. I haven't used the

RenderPlayerEvent

, so I don't know if this works at all.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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