Posted June 13, 201213 yr I can't get my ore to generate in the world... I used the following generation code with no luck... Is there something wrong with the code or a better way to do it? public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ) { for(int l = 0; l < 25; l++) { int i1 = chunkX + rand.nextInt(16); int j1 = rand.nextInt(60); int k1 = chunkZ + rand.nextInt(16); (new WorldGenMinable(oreCopper.blockID, 10)).generate(world, rand, i1, j1, k1); } } Sorry if this is in the wrong section.
June 13, 201213 yr Do some debugging and print some variables http://calclavia.com/uploads/banner.png[/img]
June 13, 201213 yr Author Here's the code for my mod_xxx.java and the block I am trying to generate. I can't seem to figure out why its not generating... Everything but the generating works mod_XXX package net.minecraft.src; import java.util.*; import net.minecraft.src.forge.*; public class mod_XXX extends BaseMod { public void load () { MinecraftForge.registerOre("ingotCopper", new ItemStack(ingotCopper)); ModLoader.registerBlock(oreCopper); ModLoader.addName ( oreCopper, "Copper Ore" ); ModLoader.addName ( ingotCopper, "Copper Ingot"); ModLoader.addName ( helmetCopper, "Copper Helmet"); ModLoader.addName ( plateCopper, "Copper Plate"); ModLoader.addName ( legsCopper, "Copper Legs"); ModLoader.addName ( bootsCopper, "Copper Boots"); ModLoader.addName ( pickaxeCopper, "Copper Pickaxe"); ModLoader.addName ( swordCopper, "Copper Sword"); ModLoader.addName ( shovelCopper, "Copper Shovel"); ModLoader.addName ( hoeCopper, "Copper Hoe"); ModLoader.addName ( axeCopper, "Copper Axe"); MinecraftForgeClient.preloadTexture("/XXX/Blocks.png"); MinecraftForgeClient.preloadTexture("/XXX/Items.png"); MinecraftForgeClient.preloadTexture("/XXX/Armor/Copper1.png"); MinecraftForgeClient.preloadTexture("/XXX/Armor/Copper2.png"); MinecraftForge.setToolClass(pickaxeCopper, "pickaxe", 2); MinecraftForge.setToolClass(shovelCopper, "shovel", 2); MinecraftForge.setToolClass(axeCopper, "axe", 2); ModLoader.addRecipe(new ItemStack(pickaxeCopper, 1), new Object[] { "XXX", " Y ", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(axeCopper, 1), new Object[] { "XX ", "XY ", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(axeCopper, 1), new Object[] { " XX", " YX", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(hoeCopper, 1), new Object[] { "XX ", " Y ", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(hoeCopper, 1), new Object[] { " XX", " Y ", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(shovelCopper, 1), new Object[] { " X ", " Y ", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(swordCopper, 1), new Object[] { " X ", " X ", " Y ", Character.valueOf('X'), ingotCopper, Character.valueOf('Y'), Item.stick }); ModLoader.addRecipe(new ItemStack(oreCopper, 1), new Object[] { " ", " X ", " ", Character.valueOf('X'), Block.sand }); ModLoader.addRecipe(new ItemStack(ingotCopper, 1), new Object[] { " ", " X ", " ", Character.valueOf('X'), Block.dirt }); ModLoader.addRecipe(new ItemStack(helmetCopper, 1), new Object[] { "XXX", "X X", Character.valueOf('X'), ingotCopper }); ModLoader.addRecipe(new ItemStack(plateCopper, 1), new Object[] { "X X", "XXX", "XXX", Character.valueOf('X'), ingotCopper }); ModLoader.addRecipe(new ItemStack(bootsCopper, 1), new Object[] { "X X", "X X", Character.valueOf('X'), ingotCopper }); ModLoader.addRecipe(new ItemStack(legsCopper, 1), new Object[] { "XXX", "X X", "X X", Character.valueOf('X'), ingotCopper }); ModLoader.addSmelting(oreCopper.blockID, new ItemStack(ingotCopper, 1)); } public void GenerateSurface(World world, Random random, int chunkX, int chunkZ) { for(int l = 0; l < 999; l++) { int i1 = chunkX + random.nextInt(16); int j1 = random.nextInt(256); int k1 = chunkZ + random.nextInt(16); (new WorldGenMinable(oreCopper.blockID, 100)).generate(world, random, i1, j1, k1); } } public String getVersion() { return "Beta 1.0.0 for Minecraft 1.2.5"; } public static final Block oreCopper = new texasjake95_CopperBlock (150, 0).setHardness(2.0F).setResistance(4.0F).setStepSound(Block.soundStoneFootstep).setBlockName("Copper Ore"); public static final Item ingotCopper = new texasjake95_CopperIngot(3500).setIconCoord (0,0).setItemName ("Copper Ingot"); static EnumToolMaterial CopperTool = EnumHelper.addToolMaterial("COPPER", 2, 500, 7F, 3, 9); static EnumArmorMaterial CopperArmor = EnumHelper.addArmorMaterial("COPPER", 12, new int[] {2, 5, 4, 2}, 9); public static final Item helmetCopper = (new texasjake95_CopperArmor(127, CopperArmor, 5, 0)).setIconCoord(6, 0).setItemName("helmetCopper"); public static final Item plateCopper = (new texasjake95_CopperArmor(128, CopperArmor, 5, 1)).setIconCoord (7, 0).setItemName("chestplateCopper"); public static final Item legsCopper = (new texasjake95_CopperArmor(129, CopperArmor, 5, 2)).setIconCoord (8, 0).setItemName("leggingsCopper"); public static final Item bootsCopper = (new texasjake95_CopperArmor(130, CopperArmor, 5, 3)).setIconCoord(9, 0).setItemName("bootsCopper"); public static final Item shovelCopper = (new texasjake95_CopperSpade(135, CopperTool)).setIconCoord(2, 0).setItemName("shovelCopper"); public static final Item pickaxeCopper = (new texasjake95_CopperPickaxe(134, CopperTool)).setIconCoord(3, 0).setItemName("pickaxeCopper"); public static final Item axeCopper = (new texasjake95_CopperAxe(133, CopperTool)).setIconCoord(4, 0).setItemName("hatchetCopper"); public static final Item swordCopper = (new texasjake95_CopperSword(132, CopperTool)).setIconCoord(1, 0).setItemName("swordCopper"); public static final Item hoeCopper = (new texasjake95_CopperHoe(131, CopperTool)).setIconCoord(5, 0).setItemName("hoeCopper"); } texasjake95_CopperBlock.java package net.minecraft.src; import java.util.ArrayList; import java.util.Random; import net.minecraft.src.forge.*; public class texasjake95_CopperBlock extends Block implements ITextureProvider { public texasjake95_CopperBlock(int i, int j) { super(i, j, Material.rock); } public String getTextureFile() { return "/XXX/Blocks.png"; } public int idDropped(int i, Random random) { return XXX.oreCopper.blockID; } public int quantityDropped(Random random) { return 1; } public void addCreativeItems(ArrayList itemList) { itemList.add(new ItemStack(this)); } }
June 13, 201213 yr for(int l = 0; l < 999; l++) umm... oreCopper.blockID, 100 umm... int j1 = random.nextInt(256); umm... I'm not sure how that would affect it, but it doesn't seem right compared to your original posted code. Also, you don't need to implement ITextureProvider, all blocks/items do already.
June 13, 201213 yr Author for(int l = 0; l < 999; l++) umm... oreCopper.blockID, 100 umm... int j1 = random.nextInt(256); umm... I'm not sure how that would affect it, but it doesn't seem right compared to your original posted code. Also, you don't need to implement ITextureProvider, all blocks/items do already. I was experimenting with different tutorials and forgot to change back Edit: Found out what was wrong there was a capital G on generateSurface... I cant believe that one typo didn't allow my ore to generate...
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